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#1
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Speaking in a general sense. What are your thoughts on best/worst classes up to and including Velious - as far as clearly being boss over all other classes vs. not being so.
Removed link (FoH website) because of the malware issues mentioned. Throwing up the template below. | ||
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Last edited by Urban Monk; 12-09-2012 at 07:03 PM..
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#2
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Original:
best - monk? worst - paladin/rogue best - mage/necro worst - wizard Kunark: best - rogue/monk worst - ranger/paladin best - shaman/enchanter worst - wizard Velious: best - monk/rogue worst - paladin/shadowknight best - wizard/shaman worst - enchanters/necro | ||
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#3
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Quote:
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#4
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this thread has been done already, multiple pages, with so much detail it feels like a bad daja vu
/do you even search? | ||
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#5
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Quote:
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#6
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My opinion's changed a bunch from back then to p99.
I'm not gonna bother listing cleric since they'd basically encompass the best class for most expansions. Huge difference between raiding and everything else too, so I'm gonna try an encompass everything. Classic Best: Enchanter Worst: Ranger Kunark: Best: Enchanter or Shaman Worst: Druid Velious Best: Monk. Worst: Necromancer. Luclin: Best: Wizard. Worst: Mages (after rod-nerf) or Shadowknights. PoP: Best Bard Worst: Monk (balance was really good in PoP - monks weren't bad, but I can't think of a class worse than them). GoD: Best: Warrior Worst: Shadowknight OoW - quit for WoW mid-MPG trials so I didn't see Anguish til way later. I want to say best - SK. No idea on worst here. | ||
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#7
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#8
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Quote:
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#9
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Quote:
Harmony is an insane spell, and while it is outdoors only, it has a lot of uses. Porting is essential for mobilization and group sow/group regen are helpful when time is a factor. I don't think anyone else gets a quad-root and quad-snare spell, which are very handy both indoors and outdoors. Also, necro's love Natureskin for the regen component. Of course when it comes to the end game raid mob scene, druids are lacking. Spot heals are only so helpful and nukes can be hard to land on certain mobs. However in Kunark druids can farm their own planar armor [You must be logged in to view images. Log in or Register.] I can think of at least one camp that, imo, is best duo'd by a druid and monk. Yes, a monk/cleric can duo it just fine, but druids bring a bit more to the table and make it a much more elegant fight. Dru/war also works fine, but cleric/war would have a hard time splitting the camp, though I think it would be possible. I guess we are all winners and should feel warm and special inside. | |||
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#10
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I disagree. I've read through all the pages that break the classes down. I feel you can never get enough perspective. Plus a lot of those pages are personal opinions and from people who have never even played the classes. Not to be rude but if you don't feel like participating you simply don't have to. Personally don't think there is enough discussion on class roles and viability in Kunark and Velious.
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Last edited by Urban Monk; 12-09-2012 at 08:48 PM..
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