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  #1  
Old 11-18-2009, 10:59 AM
entilza entilza is offline
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Default Dot Stacking / Debuff Limit

In the original EQ Classic, I remember 2 same class casters could not both cast the same dot spell and it stack on the mob.

This must have been either a major bug or by design. Multiple dots now would obviously cause more damage than was achievable back in 99. So perhaps raiding might be a bit easier now than it was back in 99.

Also I believe there was a max of how many debuffs could be on a mob? This might have been why they could not have dot stacking as well. Later this was removed after expansions.

I know here we can stack dots, which is great for grouping. We might just have to respect raiding may be easier due to this new ability.

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  #2  
Old 11-18-2009, 11:27 AM
magic magic is offline
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You could stack dots in 99, you couldn't stack dots with Snare components.

Edit: Debuff-type spells didn't stack for sure, i.e. siphon strength, tashan, malo, etc
Last edited by magic; 11-18-2009 at 11:28 AM.. Reason: water takes up a larger area when frozen than as a liquid
  #3  
Old 11-18-2009, 11:32 AM
Boomlaor Boomlaor is offline
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You could stack *different* dots, even within the same line. I.e. a higher lvl poison dot and a lower lvl poison dot. If a second caster tried to put at dot on the mob which was already on it, however, it would simply overwrite the first dot and restart the timer.
  #4  
Old 11-18-2009, 11:56 AM
JohnPublic JohnPublic is offline
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If dots are stacking and mobs can take an unlimited number of debuffs that COMPLETELY changes raiding. In the original game a mob could only have one of each dot or debuff on him and the total number of effects on the mob was limited (15?). Not only that, but there were certain dots from different classes that wouldn't stack with each other and certain lines would only let you have you of that line on the mob. For instance if there were two druids in a raid one could cast a disease based dot and the other would have to cast a dot from the fire line. The second even druid couldn't even cast a lower level dot from the disease line.

If you can, in fact, stack multiple copies of the same debuff and dot on mobs, we're not even playing close to the same game as original EQ. Is this the case?!

If this is true it is a gigantic issue and most probably the reason that the high level guilds seem to be having a cakewalk on raids.

EDIT: Found this archived link to support the original dot stacking mechanic:
http://web.archive.org/web/200008221...ds.com/dot.htm
Last edited by JohnPublic; 11-18-2009 at 12:09 PM..
  #5  
Old 11-18-2009, 12:29 PM
guineapig guineapig is offline
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Aha! I should have made a necro or druid [You must be logged in to view images. Log in or Register.]
  #6  
Old 11-18-2009, 12:41 PM
Jify Jify is offline
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Quote:
Originally Posted by JohnPublic [You must be logged in to view images. Log in or Register.]
If this is true it is a gigantic issue and most probably the reason that the high level guilds seem to be having a cakewalk on raids.
Not to be mean or anything, but just facts. We have very few "doting" classes. I don't think dot stacking could be attributed to the easier kills. However, I still believe that prior knowledge of all encounters & highly skilled players are making the raids what they are, easier.

Now, this will make things easier when it comes to "longer" encounters in Velious and high-end Kunark. Right now, the mobs are lucky to last a minute or two.

Peace <3

Edit: Soo. I totally agree that dot stacking should be taken out. Same with pet heals, etc. But I don't think this is a "high priority" fix. I'm assuming it wouldn't be fun to code.
  #7  
Old 11-18-2009, 01:17 PM
JohnPublic JohnPublic is offline
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Fair enough. I got a little carried away there, but it certainly could make a difference.

To clarify though, are debuffs stacking without limit? I can't imagine fighting mobs with multiple slows on it.
Last edited by JohnPublic; 11-18-2009 at 01:21 PM..
  #8  
Old 11-18-2009, 01:35 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Jify [You must be logged in to view images. Log in or Register.]
Not to be mean or anything, but just facts. We have very few "doting" classes. I don't think dot stacking could be attributed to the easier kills. However, I still believe that prior knowledge of all encounters & highly skilled players are making the raids what they are, easier.

Now, this will make things easier when it comes to "longer" encounters in Velious and high-end Kunark. Right now, the mobs are lucky to last a minute or two.

Peace <3

Edit: Soo. I totally agree that dot stacking should be taken out. Same with pet heals, etc. But I don't think this is a "high priority" fix. I'm assuming it wouldn't be fun to code.

I didn't realize this was an issue, but the way I see it, this is a HUGE exploit of the original game. How could this not be a high priority fix? From where I'm sitting, this is the biggest hole in the game that I've seen yet.

DoTs stacking, and more importantly, debuffs stacking, makes killing big mobs about 10x easier. Personally, I'm not playing this game for the big kills anymore or even to achieve high level - just for the nostalgia. But it takes a lot away from that to see bugs used to kill big mobs, and then crediting your superior skills.
  #9  
Old 11-18-2009, 01:47 PM
Jify Jify is offline
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Quote:
Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
I didn't realize this was an issue, but the way I see it, this is a HUGE exploit of the original game. How could this not be a high priority fix? From where I'm sitting, this is the biggest hole in the game that I've seen yet.

DoTs stacking, and more importantly, debuffs stacking, makes killing big mobs about 10x easier. Personally, I'm not playing this game for the big kills anymore or even to achieve high level - just for the nostalgia. But it takes a lot away from that to see bugs used to kill big mobs, and then crediting your superior skills.

Are we talking about having two "Stinging Swarms" on a mob, or two "Tigur's Insects". I was under the impression that this was totally and completely DoT related.

Being that it is only DoT related, I speculate that this is not a high priority because raid mobs do not have the HP at the moment to make "one extra DoT" a game breaking problem.

IF this isn't the case, and IF ALL DEBUFFS stack, then yes. HUGE exploit factor, huge priority etc. However, I think you took the last post out of context, and jumped to a conclusion that all debuffs stack.

<3 Jify
  #10  
Old 11-18-2009, 02:15 PM
JohnPublic JohnPublic is offline
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Can we get confirmation that it is only dots and not debuffs that stack? Just to look at dots though:

Three necros should COMBINED be able to put one Cascade, one Ignite Blood, and one Bond of death for a total of 3000 dmg. If all of their dots stack and you can put multiple lines on a mob they could each put these on plus a Asystole, Scourge, and Chilling Embrace each for 14,526 damage. That's 12,000 more damage for these three characters every minute and a half. Total that would be 12 dots which should allow only three other dots/debuffs to be placed on the mob, but with unlimited slots you could stack even more dots on!

Someone please tell me this is not how it is currently working. = /

EDIT:
If I am right, then everyone should immediately reroll as necros, druids, and shaman. That's all we really need. = P
Last edited by JohnPublic; 11-18-2009 at 02:25 PM..
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