Project 1999

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Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, currently in the Velious expansion and a max level of 60, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience.
To start playing, use our Setup Guide on the left.
Hot Patch Notes: October 2nd, 2015
Oct 02, 2015 - 12:00 PM - by Rogean
Double XP has been enabled until early Monday, October 5th!

February 2001 has been enabled on both servers. Effective immediately (not requiring a patch), the following changes are live:
  • Rangers, Paladins and Shadowknights casting non-beneficial spells that have casting times greater than or equal to 3 seconds, now get a 3 % reduction in casting time for each level over 50.
  • Rain spells no longer count pets against total number of entities
  • Rushka Deklamoor now spawns in East Commonlands and sells a variety of new spells.
  • Wurmslayer will now fit in bags.
  • Ziglark Whisperwing and Wenglawks Kkeak are no longer immune.
  • Numerous Spell Changes:
    Yaulp IV (Feb2001) updated PAL lvl 255 => 60
    Superior Healing (Feb2001) updated DRU lvl 53 => 51, SHM lvl 53 => 51
    Spirit Tap (Feb2001) updated SK lvl 56 => 55
    Spirit of Wolf (Feb2001) updated RNG lvl 39 => 30
    Spikecoat (Feb2001) updated RNG lvl 255 => 49
    Shieldskin (Feb2001) updated SK lvl 39 => 34
    See Invisible (Feb2001) updated RNG lvl 255 => 39
    Resist Magic (Feb2001) updated PAL lvl 255 => 55
    Resist Cold (Feb2001) updated RNG lvl 255 => 55
    Panic Animal (Feb2001) updated RNG lvl 255 => 22
    Jolt (Feb2001) updated RNG lvl 55 => 51
    Guard (Feb2001) updated PAL lvl 49 => 39
    Grim Aura (Feb2001) updated SK lvl 255 => 22, base atk 5 => 3, max atk 0 => 10, atk formula 100 => 102
    Firefist (Feb2001) updated RNG lvl 255 => 22
    Endure Magic (Feb2001) updated PAL lvl 255 => 30
    Endure Cold (Feb2001) updated RNG lvl 255 => 22
    Drain Spirit (Feb2001) updated SK lvl 60 => 57
    Drain Soul (Feb2001) updated SK lvl 255 => 60
    Bramblecoat (Feb2001) updated RNG lvl 49 => 39
    Armor of Faith (Feb2001) updated PAL lvl 53 => 49
    Leechcurse Discipline (Feb2001) removed HitChance component
45 Replies | 5,657 Views
Patch Notes: Monday, September 21st, 2015
Sep 21, 2015 - 3:53 AM - by Rogean
The latest patch contains new required files. Download and extract the Project 1999 Files (V40) to your EQ Titanium Directory.

January 2001 - Era has been enabled:
  • Class XP Penalties have been removed.
  • Group XP is no longer averaged to compensate for XP Modifiers (Class Bonuses, Racial Bonuses/Penalties).
  • Root and Movement Speed type effects will now stack.
  • Blue Diamond jewelry is now craftable. Previous pieces of Blue Diamond jewelry which were statless abbreviations should now function properly.
  • Guardian Trekolz now spawns in Skyshrine.

  • Rogean: All mobs >= level 60 now have a small chance to triple attack on mainhand.
  • Rogean: Flurry will now include offhand swings as well. Previously it was only another round of mainhand.
  • Rogean: Flurry now resets special attack timer (Kick/Bash).
  • Haynar: Pathing improvements
  • Haynar: Fixed some mob ghosting issues.
  • Haynar: Mobs should not longer spin around when they start fleeing while rooted. They should stop rotating now when they reach their desired heading.
  • Haynar: If a mob is rooted while fleeing/feared, it will maintain its current heading.
  • Haynar: If you get rooted by an NPC, when they move to combat range to hit you, they should now move close enough that you can hit them too.
  • Haynar: When NPCs become unstunned, they will now send their position update that they have started moving to clients, so they will no longer appear to warp ahead.
  • Haynar: Fixes for mobs falling below World.
  • Haynar: Partial resists on fear spells should now round their adjusted duration down instead of up.
  • Nilbog: Dain Frostreaver will accept Dirk of The Dain at Dubious or better faction.
  • Nilbog: Added additional checks to ensure Tunare and Vulak`Aerr properly call to all npcs which should assist them.
  • Nilbog: 'Mercenary Assignments' quest now rewards experience.
  • Nilbog: Improved several faction hits in Velious raid zones.
  • Nilbog: One type of Rune of Fulguration no longer drops.
  • Nilbog: Changed Orc Pawn Pick, One Hand Pick, Rusty Mining Pick weapon models.
  • Nilbog: King Tormax will accept Dain or Yelinak's Head at amiable or better faction.
  • Nilbog: Lord Yelinak will accept Tormax's head at amiable or better faction.
  • Nilbog: Dain Frostreaver will accept Tormax's head at kindly or better faction.
  • Nilbog: 'The Family Chest Straps' quest no longer works.
  • Nilbog: Shaman Thurgadin armor from Terman Underbelly is now multiquestable.
  • Nilbog: Terman Underbelly now sells appropriate wares.
  • Nilbog: Reyia Beslin's 'Orange Sash' and 'Red Sash' quests are now multiquestable. (Kindly or better faction)
  • Nilbog: Velium Crystal Staff now procs at level 1.
  • Nilbog: a frost giant wolf tamer will give you a Giants Harness of Control in exchange for a Giants Gem of Persuasion
  • Nilbog: Increased hitpoints and max hit for the pet created by Nature Walker's Behest
  • Nilbog: Corrected a script issue for Foreman Felspar not rewarding chain gloves.
  • Nilbog: Rune Etched Icewurm Fang may be equipped in Range
  • Nilbog: Instant click items having effects which are spells normally requiring components no longer require components.
  • Nilbog: Class epics have a required level of 46+ to equip.
  • Nilbog: Footwarming Boots are now craftable.
  • Nilbog: Dark Deathsinger and Drizda Tunesinger: Corrected appearance, respawn time.
  • Nilbog: DaBashers are now kos versus LeagueofAntonicanBards.
  • Nilbog: The recipe for Arctic Wyvern Tunic no longer yields Tunic patterns.
  • Rogean: Lord Vyemm's attack speed, mindmg, maxdmg set to verified values. accuracy slightly decreased. HP lowered, but still remains higher than classic for balance reasons.
  • Rogean: Avatar of War's attack speed, level, mindmg/DI set to more accurate values.
  • Rogean: Reduced the flurry chance on several drakes in ntov.
129 Replies | 17,708 Views
Discord Supercast
Sep 16, 2015 - 9:49 PM - by Rogean
Join us for a special edition of Sirken's Supercast on Friday, September 18th @ 9 PM Eastern. We will be having an open discussion about the rules and mechanics of the Discord server, where we will be asking and considering input by the community.

Make sure you have a twitch account to participate.

(in case you missed it -
59 Replies | 6,063 Views
6th Year Anniversary
Sep 14, 2015 - 11:39 AM - by Rogean
Hey Everyone,

We're coming up on Project 1999's 6th year anniversary. To celebrate, we will be enabling double experience starting on the evening of Friday, October 2nd, and lasting until some time the morning of Monday, October 5th.

Also coming some time in October, we are releasing a new temporary server. Project 1999: Discord will be a new classic PvP server with permanent death. It will be FFA without a level range limit. Item loot will be present. Other specifics regarding the rule set of the server are still being decided, but there will be almost no rules with minimal CSR involvement. This server is intended to only last for a month or two, after which point all characters will be deleted, and the highest level characters will earn a spot on a new Hall of Fame section of the website. We will then evaluate options of closing or restarting the server, possibly with different rules, mechanics, and/or rewards.

We are also overdue to enable the January 2001 era on all servers. This will include changes to root/snare stacking, removal of the Class XP penalties + group shared XP modifications, and more. We are able to enable these eras while the server is running, but we identified some issues that will require a patch before we turn it on. This will be happening this week or weekend.


221 Replies | 23,974 Views
Upcoming change to class epics
Aug 31, 2015 - 2:14 PM - by nilbog
With the next patch, all epics will have a level 46 requirement.

There is inconsistent research regarding which epics required level requirements to obtain. Several couldn't be completed until 46 or higher due to level checks on quests or certain steps involving planar zones. It has been noted by the original developers that epic items were intended only for those of higher levels. Additionally, we feel that acquiring an epic weapon should only be possible when a player has become powerful enough to cross interplanar portals. Therefore, we are adding a level requirement of 46 to equip all epic items.
411 Replies | 28,182 Views
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Total Players: 547 
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Members: 72,674
Threads: 191,110
Posts: 1,883,969
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» Current Poll
When was your first experience with Everquest?
Pre-Kunark (March 1999-April 2000) - 52.61%
3,440 Votes
Kunark (April 2000-December 2000) - 25.49%
1,667 Vote
Velious (December 2000-December 2001) - 10.60%
693 Votes
Luclin or later (December 2001-Present) - 7.42%
485 Votes
Never played Everquest on live. Project 1999 is your first experience. - 3.88%
254 Votes
Total Votes: 6,539
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