Project 1999


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» Welcome
Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, currently in the Kunark expansion and a max level of 60, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience.
To start playing, use our Setup Guide on the left.
Project 1999, Daybreak, and Velious
Apr 29, 2015 - 2:51 PM - by Rogean
It’s been a busy year for Project 1999 and we have some exciting news we’ve been really anxious to share with all of you. As some of you may be aware, in the past there has been both confusion and concern over the status of Project 1999. We have recently entered into a written agreement with Daybreak Game Company LLC that formally recognizes Project 1999 as a fan based, not-for-profit, classic EverQuest emulation project. The agreement establishes the guidelines that we as a project must follow, but it will allow to us continue to update the game without risk of legal repercussions. As a show of good faith to support the efforts of Daybreak Games, we have decided to reschedule our expansion release as to not conflict with the upcoming new progression server being released in the coming weeks.

We would like to personally thank all the folks at Daybreak and acknowledge how awesome it is for a company to work with and embrace the creations of their fans. This is really something that’s unique in the gaming industry.

The Velious release has been rescheduled to the following dates:

Saturday, August 1st for the Project 1999 PvP Server.
Sunday, August 2nd for the Project 1999 PvE Server.

We would also like to sincerely apologize to those of you that have already established plans for a May release. We know many of you had scheduled time off from work and even planned parties or trips. I hope you can understand the importance and necessity of the decision we have made and we encourage those of you waiting in the meantime to enjoy the Daybreak Progression Server when it is released.
302 Replies | 56,437 Views
Winter is coming
Apr 06, 2015 - 9:15 PM - by Rogean

Release Stream VOD - https://youtu.be/c3byJ45i9W8
79 Replies | 11,692 Views
Special SuperCast
Apr 02, 2015 - 5:51 PM - by Rogean
Join Nilbog, Rogean, and Sirken for a special edition of Sirken's SuperCast on Monday, April 6th at 9 PM Eastern. This will be a casual discussion, interaction with viewers, giveaways, and an important announcement. Don't miss it!
77 Replies | 12,246 Views
Patch Notes: March 23rd, 2015
Mar 23, 2015 - 11:44 AM - by nilbog
Code
  • Haynar: Adjusted charisma check for charm, based on new 255 resist caps. Charm should be more dependable now.
  • Haynar: Adjusted default chance for root breaking, increasing chance, based on a lower chance now from targets MR.
  • Haynar: Pure melee (or anyone currently lacking the channeling skill) will no longer be able to channel through spells, if they get hit by melee or move while casting the spell.
  • Haynar: Added actual skill in use, to calculations for damage of clients against NPCs.
  • Haynar: Added an additional bonus for AC on clients greater than level 50.
  • Haynar: Added a missing random component to spell strengths for working with cancel magic line of spells.
  • Haynar: Fixed an issue with tracking clients, which prevented them from updating sometimes.
  • Haynar: A rooted mob who is already engaged, will now add new enemies nearby to their hate list.
  • Haynar: Merchants will no longer have items sold to them available for sale after they are killed.
  • Haynar: Fixed an issue with mobs following their owner, causing movement to be jumpy sometimes.
  • Haynar: Added delayed damage for ranged weapons, due to delay from throwing/bow shooting animation, and flight time.
  • Haynar: Added collisions for ranged attacks and bolt spells.
  • Haynar: Removed some extra casting animations, like for when bolts hit, or weapons proc.
  • Haynar: Bolts from bolt spells, will now travel faster.
  • Haynar: Added support for thrown weapons for NPCs.
  • Haynar: Adjusted angle of animation for thrown weapons, so they are not stupidly pointing straight up.
  • Haynar: Pets will no longer do a double damage message, when they have a killing blow. They never actually did double damage.
  • Haynar: Wizard bolt spells are now actually bolts.
  • Haynar: (PVP) Set spell debuff bonus to 50%.
  • Haynar: (PVP) Reduced resist caps of CC spell lines.
  • Haynar: (PVP) Fixed an issue causing clients to sometimes ghost near other clients when entering zones.
  • Haynar: (PVP) Made poison and disease spells easier to resist.
  • Haynar: (PVP) Lowered pvp resist base for Malise, Malisement, Malosi, Malosini, Malosinia. This should make them easier to resist.
Content
  • Nilbog: 'The Lottery Ticket' quest now rewards proper faction adjustments.
  • Nilbog: dracoliche's engage message is now zonewide (pve)
  • Nilbog: frenzied ghoul camp now has more varied placeholders. Previously it was always bloodthirsty ghouls.
  • Nilbog: Skipping Stone now expends when thrown.
  • Nilbog: Mosscovered Twig no longer drops. It has been replaced with Mosscovered Branch.
  • Nilbog: Corrected aggro and death messages of guards around Kelethin and Crushbone.
  • Nilbog: Rain Water drops from more gnolls.
  • Nilbog: 'Bladed Weapons' quest is now multiquestable. Requires amiable or better faction.
  • Nilbog: 'Orc Hatchets' quest requires amiable or better faction.
  • Nilbog: 'Scouts Cape' quest requires amiable or better faction.
  • Nilbog: 'Scouts Leggings' and 'Scouts Blade' quests now work. (amiable or better faction)
  • Nilbog: 'Mammoth's Hide to Frenway' now works. Mammoth's faction hits corrected.
  • Nilbog: Dulled Silver Paineel Earring no longer drops.
  • Nilbog: Flame of Fennin no longer drops.
  • Nilbog: Sanfyrd Featherhead's 'Scrap Metal' and 'Duster Models' quests are multiquestable.
  • Nilbog: Improved loot table for the thaumaturgist in befallen.
  • Nilbog: Changed shout color to white for all npcs who shout zonewide. If more are found, let me know.
  • Nilbog: 'Emerald Warriors' Items' quest is now multiquestable.
  • Nilbog: Misty Thicket - Removed ruined walls, a goblin camp, and an abandoned house. These were post-Velious additions to misty.
  • Nilbog: reaver of Xalgoz now exists.
  • Nilbog: spirocs of airplane once again drop Emerald Spiroc Feather.
  • Nilbog: Corrected various faction and dialogue specifics for Crushbone slave quests.
  • Nilbog: Prince Kermyt Keroppi no longer spawns.
  • Alunova: Increased aggro range of Griffins slightly.
  • Alunova: 53 necro pet will now be dark boned
  • Alunova: The Hand of Veeshan should no longer attack 5 times per round
  • Alunova: Xenevorash was missing most of his special attack codes and got beefed up a bit.
  • Alunova: Brother Zephyl will no longer despawn during combat.
  • Alunova: Fixed a spawn issue with Slansin in Erudin palace.
72 Replies | 13,328 Views
Final Beta Push
Mar 03, 2015 - 9:43 AM - by Rogean
We are on our final stretch of beta testing. Our forced beta test didn't have the turnout we had expected, and I'd rather not have to do another one. I'm asking that everyone look to find ways to help out this week and weekend. Guilds should look at bringing in outside players to help and vice-versa players should express interest to beta guilds about helping. Guilds should coordinate raids together to decide on targets, and we'd also like to see some stress testing particularly in Plane of Growth.

Items in particular that could use testing:

10th Ring War
This is now completed and could use thorough testing. The event is a failure if any giants make it to the Thurgadin zone line. The respawn time is temporarily set to 4 hours for testing purposes. Please PM Sirken or myself if your guild is interested in testing this and we can help get you some hand in items.

Plane of Growth
We could use more testing in this zone overall as well as stress testing with multiple guilds fighting at the same time. Tunare is completed and could use some extensive testing as well. PM Sirken or myself if you would like the zone repopped for any reason. NPC Resists have been updated recently and could also use testing/feedback.

Projectile Collision
Haynar has just recently added collision detection for all projectiles. This includes bow/arrows and bolts. This means they will collide with NPC's in their path. This needs extensive testing. Please report both positive and negative feedback.

I'd like to see a strong presence on beta this week and weekend, and then we will be in good shape.

Thanks.
111 Replies | 15,375 Views
» Server Status
Project 1999
Status:
Players:
UP
706
.:: Server Info ::.

Project 1999 PvP
Status:
Players:
UP
131
.:: Server Info ::.

Project 1999 Beta
Status:
Players:
Down
0
.:: Server Info ::.

Total Players: 837
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» Stats
Members: 64,986
Threads: 174,425
Posts: 1,730,152
Top Poster: Eunomia (15,100)
Welcome to our newest member, Miscin
» Current Poll
When was your first experience with Everquest?
Pre-Kunark (March 1999-April 2000) - 52.64%
3,105 Votes
Kunark (April 2000-December 2000) - 25.67%
1,514 Vote
Velious (December 2000-December 2001) - 10.72%
632 Votes
Luclin or later (December 2001-Present) - 7.29%
430 Votes
Never played Everquest on live. Project 1999 is your first experience. - 3.68%
217 Votes
Total Votes: 5,898
You may not vote on this poll.
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