12-02-2019, 03:16 AM
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Planar Protector
Join Date: Oct 2009
Location: UK
Posts: 2,544
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Classic ZEM values, and special ZEM for levels 1-6
From this post by a Show EQ dev on the Hackersquest boards:
Quote:
Originally posted by casey on 05-22-2001 11:14 AM
Experience questions answered
Here are some basic constants
Class modifiers
War, Rog: .9 for level calculations, 1.0 for experience awards
wis casters: 1.0
int casters: 1.1
monks: 1.2
hybrids(sk,pal,rng,brd): 1.4
Race modifiers
Halfling: 95
Hum, eru, elf, def, hie, halfelf, dwf, gnm: 100
barb: 105
ogre: 115
troll, iks: 120
Hell modifiers:
lvl 1-29 : 10
lvl 30-34: 11
lvl 35-39: 12
lvl 40-44: 13
lvl 45-50: 14
lvl 51: 15
lvl 52: 16
lvl 53: 17
lvl 54: 19
lvl 55: 21
lvl 56: 23
lvl 57: 25
lvl 58: 27
lvl 59-60: 30
Group bonuses
solo: 1
2 man: 1.02
3 man: 1.06
4 man: 1.1
5 man : 1.14
full : 1.2
Group dist
your level / (all group members levels summated (inclding yours))
ZEM (Zone experience multiplier)
most outdoor zones: 75
most dungeons: 80
some kunark/velious dungeons: 85
underused zones (kedge, hole): 100
regardless of zone, lvl 1-6 you get a ZEM of 100
Formula:
exp needed to level (lifetime):
(lvl to attain^3)*Class mod*race mod*hell mod
exp needed in a given level:
(lifetime exp to level x) - (lifetime exp to level x-1)
exp given by a mob:
(mob lvl^2)*Class mod*ZEM*group bonus*group dist
pets:
If any single pet can do > 51% damage to a mob, he will get half experience. This will rarely happen in a group unless you are using some badass charmed pets. It *does not* matter who gets the final blow or anything else you hear, its just tied to whether or not a pet does more than half damage. I've not tested this in a group setting so i do not know whether he takes half of total exp, or just half of his owners exp.
examples:
lvl 30 DE SK needs 41,580,000 exp lvl 1-30.
((30^3)*1.4*100*11)
from lvl 29-30 dor DE SK you need: 7,433,400 exp
((30^3)*1.4*100*11)-((29^3)*1.4*100*10)
a DE SK killing a lvl 28 mob solo outdoors gets 82,320 exp
((28^2)*1.4*75*1*1)
a lvl 31 DE SK in a group of lvls 29, 30, 38 killing a lvl 35 mob in a dungeon will get 36550 exp
((35^2)*1.4*80*1.1*.242) .242 = 31/(31+29+30+38)
from here you can extrapolate many quantites (kills to level, time per kill, time to level). If you take exp to level for lvl 1-2, 2-3....59-60, you will also see why hell levels exist, just a mathematical effect of the way they chose to manage these equations.
any other questions?
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http://web.archive.org/web/200305272...perience+works
Obviously us non-devs can't see the real ZEM values on p99, but unless there's other proof out there for specific zones, it doesn't seem like there should be any ZEM higher than 100.
Also, there seems to have been a ZEM of 100 for levels 1-6 no matter your zone. Not sure this is active here either.
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