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  #381  
Old 05-19-2014, 10:18 PM
Telin Telin is offline
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More Examples:
Shield spell broken into 3 separate effects like classic along with the bone alignment. These would require a lot of editing to make it look more classic, they would look fuller and come out farther.
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Male model emitters flow more straight out.
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Male arms at rest with the particles going straight down more like classic.
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Waving with particles shooting into air.
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Last edited by Telin; 05-19-2014 at 10:21 PM..
  #382  
Old 05-19-2014, 10:32 PM
Kautin Kautin is offline
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im excited, if you're excited.
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  #383  
Old 05-21-2014, 08:59 PM
Telin Telin is offline
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Quote:
Originally Posted by Kautin [You must be logged in to view images. Log in or Register.]
im excited, if you're excited.
I was just excited to discover it's a setting still available in the client. Now how to change spell emitters from attaching to point_of_origin to root_bone is a complex issue that would require some help. I upped the effects to a little bit closer to how it'll look if fixed.
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  #384  
Old 05-22-2014, 03:18 AM
rafaone rafaone is offline
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Great, they look a lot more like classic now. Great work as ever, can't wait to download it.

Quote:
Not yet, I could use a more experienced person who's done some reverse engineering with this game and is passionate about spell effects.
Sorry I can't be of use here [You must be logged in to view images. Log in or Register.] but lack the skills unfortunately. However it would be great if at some point we could see again the particles in first person view, because, at least for me, that was one of the things that made Everquest diferent to other MMOs in therms of inmersion (aside with the camera movement when swinging a weapon).

Cheers !!
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Last edited by rafaone; 05-22-2014 at 03:23 AM..
  #385  
Old 06-09-2014, 08:12 PM
doacleric doacleric is offline
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Have you tried this trick while also reverting to the "old" spell effects system seen by deleting the spellsnew files? I wonder if that stops the emitters from coming out of location 0,0,0 in the zone.
  #386  
Old 06-28-2014, 09:17 AM
chaosegg chaosegg is offline
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Default first person spell particles

Quote:
Originally Posted by rafaone [You must be logged in to view images. Log in or Register.]
Telin is there any news on the spell casting on yourself / others casting on you particles to be visible on 1st person view?
/me +1 want to know this also
  #387  
Old 06-28-2014, 11:17 AM
Telin Telin is offline
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I haven't found a way to apply the root bone alignment to the spellbind points yet. It can be done with weapon points so far. Maybe it's possible to change it for the spellpoints or maybe the hand emitters can be forced to use the weapon points since they are at the same location anyway. I did find the spell points in the client, but I wouldn't know what to change the tracks to since they're not in plain text.

The clipped particles seem to be hard coded for all spell points on models. They're viewable if emitting from the ground and not attached, but that makes the game crash with illusion spells for some reason. Someone may be able to turn off the clipping by erasing the code, but I'm only speculating and would need someone with a lot if client code knowledge.
Last edited by Telin; 06-28-2014 at 11:21 AM..
  #388  
Old 06-28-2014, 07:17 PM
Telin Telin is offline
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Video of particle emitter linked to bone through a weapon
  #389  
Old 06-28-2014, 10:10 PM
SyanideGas SyanideGas is offline
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Very noice
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Skarry 60 Assassin | Kumack 60 Oracle | Gyrgol 60 Oracle | Eregion 54 Illusionist
  #390  
Old 07-21-2014, 12:19 PM
Gazer75 Gazer75 is offline
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Is this part of the patch files, or do I need to get this separately?
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Eelen lvl ?? High Elf Cleric

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Eelen Lifebringer Cleric and officer of Na Koa, E'ci
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