#31
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Items added later are often designed together. The YY part of the YYXX numbering scheme doesn't matter a ton in the grand scheme (ie 65xx or 73xx), since items can be all over the place (ie primals by cloth caps) - but they are often in sequence with other items designed at a similar time. The XX part and being in sequence with other items is what does. That's why the wurm meat research is actually impactful - its in sequence with velious only items (and nobody can show it dropped in Kunark). All of those patch additions are clumped roughly around when they went in and were designed in sequence. The items you listed were designed in similar clumps, and the Fist of Nature ended up in the new Chardok revamp clump. The meat clumps show items that went in during Velious. The custom helms were clumped when they went in. Like I said, I'm of the opinion that you just reinforced my own research. They design items in series for the most part. Who knows how they came up with the YY part of the YYXX numbering system, but the XX parts are typically share some similarity of either zone, type of item, or in terms of additions, by when they were added (ie expansion/patch). The Fist of Nature was in sequence with Chardok revamp items, which were put in 10-08-01. It's merely a piece of the body of evidence that suggests the Fist of Nature was not a luclin creation and it fits with the other parts of my research.
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Argenti | Cobblestone | Animan
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Last edited by wycca; 03-06-2015 at 09:39 PM..
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#32
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Yeah the ID numbers aren't always sequential based on time the item was created - since they have to be unique I assume the devs added big groups of items in number ranges that had no chance of conflict. Hence some Kunark clumps in the 6000s.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#33
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I'm going to cross post it in the meat thread, but there's at least 2 reports of Faydedar loot from pre-Velious, which seem to clearly rule out meat dropping.
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Argenti | Cobblestone | Animan
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#34
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Tunare is way off as to when we first killed Tunare for the first time. 0 spells should be able to land on her. Even lures were resisted 100%. I know we had roughly 110 on beta ranging in levels 52-60 and the fight lasted for a short time 9mins? We had around 60-70 of the best geared and took about 35+ mins to kill her. There also were a lot of max hits on her so I am guessing her ac is pretty low.
Was fun tho! | ||
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#35
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#37
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I too was kind of sad to see the Avatar of War get stomped by a barely coordinated zerg, but I suppose that is just the fate of the Giants. Still:
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Also I would love to see his cooldown decreased. It's already really fast (it seems like just over 1 second based on the logs I saw) but without an AE or Rampage he has no other way to eat through a zerg of players. 0.75 seconds or something would be really nice. Finally I suspect Cobblestone is right that the Fist of Nature was put in during the Great Monk Upgrade (why monks needed an upgrade I have no idea). Its stats match perfectly with Vulak's 16/19 fist. | |||
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#38
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#39
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Yea, if he was that easy for a 120-person zerg then he would have died a ton. LoS+SoS had around that many people if I recalled, and still needed bind rushing (a tactic sadly not available on P99 due to implementing near-Luclin bind rules in Kael on day 1).
That being said, I sincerely doubt that classic guilds had P99's concentration of dps. I do agree that AC seems too low though. No classic parses to base it on, but thats awfully high dps on him.
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Argenti | Cobblestone | Animan
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#40
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