#21
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^^
Pretty much if we can get everything on this server to look like this: [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] I would be totally down for this server to have these graphics someday (if ever even possible.) [You must be logged in to view images. Log in or Register.] Would be awesome.
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#22
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Yeah, graphic updates like those would be swell. They make things look fancy-schmancy but still maintain the look of the original zone.
A+ for Toddfx
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<Kimmie and Nalkin> | ||
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#23
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Personally, I like my crapy textures and jagged edges.
I like zoning in and out of Oasis I hate the old freeport less then then new one. new one is just gd terrible. has nothing to do with old one. call me what you want, but to me, that's what EQ is. and that's why I'm here. | ||
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#24
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#25
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iiiinnnnteresting.
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Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007 | ||
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#26
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Sony is currently in development of EQ3. They claim to be bringing back the glory of EQ1. It isn't a prequel or sequel, but a reconstruction of lore and everything. Some lore will be recognizable but most will be altered in some way.
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#27
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Quote:
You have to be realistic about this. I like no in-game maps except for cities. I'd be ok with maps for all zones that're just static content... no dynamic radar information like group member locations. I like dying and having it mean something. I like the non-linear nature of some zones where there're high level encounters and low level encounters and as a low level player you have to watch out for the higher level dangers. I like how the dungeons have twists and turns and aren't just A to B. There's a lot I like. The problem is that a lot of the things I like would not fit in a mainstream game and SOE is not going to blow money on something that will have sub 40k players. I don't feel there's a market past 40,000 that would like the things I like. I think that EverQuest Next will disappoint a lot of people think that it will be anything like everquest as you know it here. Granted, there're some things I would change. For example, I would add more bind points and make quests more intuitive so people don't have to go onto allah to find their information. I would massively upgrade non-player interaction and conversation, since I think modern MMORPGs neglect this area. I would link the home-cities in a portal system to help new players and to facilitate trade between them. I would have a design that applies emphasis to home-cities and outpost zones. I'd like to keep the idea of having merchants and bankers available all over the world for basic trade (like selling your loot), but make it more personal so that the outpost means something to you. A few other things. Some would say this would entirely change hte character of EQ, but remember that these're my own personal opinions about what i"d like to see. But I would not go out of my way to please players. In the end, they're in my world, and they need to learn how to survive in it. Maybe I'm jaded after being around for a while. Lower your expectations and you might not get jaded like me. I just don't trust SOE. After what they did to SWG. And some other choices that don't resonate with me. SOE wants the mainstream audience. I don't ever see them making a product for a niche market. They're the company that wants to compete with WoW, but don't have the same level of talent. They're a loose screw, IMHO. They will make some good things, but they're too OCD about matching Blizzard's success.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 11-29-2010 at 03:54 PM..
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#28
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they've revamped so much stuff now [You must be logged in to view images. Log in or Register.]
aside from nro/sro, freeport lavastorm, and 3 versions of nektulos, the commonlands are now all one zone steamfont is revamped and expanded to reflect the secrets of faydwer expansion not to mention the mainland itself is split open and a whole run of zones for the serpent's spine were introduced the ocean of tears got ruined as well and innothule swamp and for seeds of destruction, while these didn't replace the originals because you "time travel" to them or wtf ever, we got new qeynos hills, qeynos, kithicor, field of bone, and kurn's i'm so glad i found p99 [You must be logged in to view images. Log in or Register.] | ||
Last edited by Drem; 11-29-2010 at 04:12 PM..
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#29
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Quote:
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#30
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Quote:
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