#51
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Sicken, venom of snake, insidous malady, then bane.
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#52
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skimmed a little bit since my last post, i feel like some of you guys coming at me didn't read my original post.
i think shamans are great for group+ pvp.. they bring alot to the table. obviously buffs and heals... but additionally the DOTS and Debuff's are more effective in group pvp because the target would have to stop to dispell/cure and that would leave them extremely vulnerable to the melee's stomping their face. to call shaman's great solo PVP'rs i think is a gross overstatement, any good player will pell/cure anything the shaman can throw at them. even if someone is not prepared and doesn't have cure pots, they will most likely make it to a ZL before your DOT stack can finish them. | ||
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#53
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so you win a fight through attrition and they zone and die/plug
somehow that means you aren't good at 1v1? | ||
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#54
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Quote:
VoS is 7 counters, Bane of Nife is 10 counters To cast both would be around 10 second including item click spell refresh. Counteract poison pots are 2 secs and remove 8 counters, so what would take 10 seconds to cast would take 6 seconds to remove(since items don't have global refresh) Not to mention that the shaman is now down 585 mana and the potion users didn't spend a thing. It's amazing that people would push for poisons to be resisted at 80 PR when you consider all that. | |||
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#55
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#56
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------------------------------ September 13, 1999 ------------------------------ Pets: - High level pets (44th and 49th lvl spells) do less damage - Pets will now navigate some outdoor and dungeon areas better ------------------------------ September 28, 1999 ------------------------------ - Pet damage inflicted during PvP combat has been slightly reduced. ------------------------------ October 13, 1999 ------------------------------ - The Burnout Series has had the negative HP component reduced (improvement) and the stat buff increased (improvement). Because of this, the spells are no longer permanent. They now have a 15 minute duration. Burnout III has also had its casting cost reduced. ------------------------------ November 29, 2000 3:00 am ------------------------------ - Random-effects on weapons carried by pets will now behave as if the pet is a player character rather than an NPC. The change last patch reduced them to a rate below player characters. As part of this patch, target-specific random effects will only work if the target is the intended type. For instance, a weapon that processes "Dismiss Summoned" will only "go off" on a summoned NPC instead of everything.
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#57
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#58
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__________________
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#59
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I'm sure I'm not the only one here who's been hit for a 1700 backstab or seen or heard about something getting 1900-2k shotted. I saw Murda catch one from Chuckslaw once on hamburgler. Quote:
Can you tell me during velious how many times a rogue one shotted people with duelist? Because I remember watching rogues die on Druid thorns. Funny how ok you are with 4x the dmg and no caps but EXPECT total adherence to classic in regards to spells regardless of the gear being 3x better than the average during that era. | ||||
Last edited by Syft-X; 05-04-2015 at 08:56 PM..
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#60
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