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  #11  
Old 05-13-2015, 09:32 AM
SamwiseRed SamwiseRed is offline
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DPS war is classic. Sounds better than p99 rules imo. pras
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  #12  
Old 05-13-2015, 09:34 AM
Zade Zade is offline
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Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
It's the most simple solution to the 30+ SK's each guild rolls loaded with MQ autofire scripts. It may not be classic, it may sound silly, and it may seem excessive, but holy shit if you were there for Fippy you would understand how necessary it is. I've seen Trak die before he even touches the ground. No literally I mean you know how mobs spawn just a teensy tiny bit above the ground and then fall? Yeah dead before that shit even played out.
wow this is disheartening. why they gotta mess with the only class I wanted to play. i would rather see instanced content then nefred classes
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  #13  
Old 05-13-2015, 09:37 AM
Daldaen Daldaen is offline
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Originally Posted by Zade [You must be logged in to view images. Log in or Register.]
wow this is disheartening. why they gotta mess with the only class I wanted to play. i would rather see instanced content then nefred classes
That hardly is a nerf to a class. Just a fix for autofiring MQers.

Having Harm Touch lock another SK out of casting theirs for 40 seconds impacts typical gameplay almost never.
  #14  
Old 05-13-2015, 10:19 AM
Erasong Erasong is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
It's the most simple solution to the 30+ SK's each guild rolls loaded with MQ autofire scripts. It may not be classic, it may sound silly, and it may seem excessive, but holy shit if you were there for Fippy you would understand how necessary it is. I've seen Trak die before he even touches the ground. No literally I mean you know how mobs spawn just a teensy tiny bit above the ground and then fall? Yeah dead before that shit even played out.
who were you on fippy?
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  #15  
Old 05-13-2015, 10:27 AM
Zade Zade is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
That hardly is a nerf to a class. Just a fix for autofiring MQers.

Having Harm Touch lock another SK out of casting theirs for 40 seconds impacts typical gameplay almost never.
i agree that it doesnt impact typical gameplay, but i feel like it totally limits the need for SKs in a raid. There's no point in having more than one now in a single target raid.
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  #16  
Old 05-13-2015, 10:30 AM
Millburn Millburn is offline
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Originally Posted by Erasong [You must be logged in to view images. Log in or Register.]
who were you on fippy?
Favonius was my main Wizard.
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  #17  
Old 05-13-2015, 10:46 AM
Erasong Erasong is offline
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what guild? so many names ive seen on fippy.

I was Elaida. Ranger and officer in Twisted Legion.

I also agree. the SK macro questing was just.. absurd. The first time it was done was the last naggy before kunark opened. The poopsock was in full effect and BAM Citizen SK's worked us haha.
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  #18  
Old 05-13-2015, 11:18 AM
Alarti0001 Alarti0001 is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Classic EverQuest, with the most unclassic of nerfs... RIP

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Talk to necros on p99 about unclassic nerfs
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  #19  
Old 05-13-2015, 11:19 AM
SamwiseRed SamwiseRed is offline
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didnt know mana batteries could talk
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  #20  
Old 05-13-2015, 11:35 AM
Rec Rec is offline
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When do they admit that they aren't going to do anything about training either
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