Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 08-14-2015, 04:42 PM
williestargell williestargell is offline
Sarnak


Join Date: Jan 2011
Posts: 356
Default

Quote:
The problem isn't with FoL's design, but rather how unpredictable and buggy it can be.

For me the most notable case was when tanking a horse on sky island 4 with probably 25-30 people beating on it, it flew away blinded, even with everyone chasing and hitting it, it didn't stop until killed. Now I only use it on mobs that are immune to the effect or after a snare has landed.
Listen to this opinion. FoL sucks from mid-level on it should be used very sparingly as it's a danger to the group/raid. It's better to lose agro than to have a feared mob.
__________________
Fingon, 60 Druid, <Taken>
  #22  
Old 08-25-2015, 02:39 AM
Buellen Buellen is offline
Fire Giant

Buellen's Avatar

Join Date: Aug 2011
Posts: 786
Default

Just chiming in cause i found it instresting how you all keep heals in your first 4 slots.

my set up was:

1. stun
2. Holy Might
3. Force
4. root
5. heal (whatever fit the role i was playing)
6. Utility
7. Utility
8. DA

To me all the years playing eq i have gotten used to this setup when i play paladins.

PS

In my paladin raiding days i live and eqmac would never use FOL on raids.
__________________
----------------------------------------------------------

-------------------------------------------------------------
Nilbog:

" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
Last edited by Buellen; 08-25-2015 at 02:46 AM..
  #23  
Old 09-25-2015, 09:03 AM
Jaleth Jaleth is offline
Sarnak

Jaleth's Avatar

Join Date: Apr 2011
Location: Hither . . . sometimes yon
Posts: 305
Default

Honestly while playing on live I hadn't used FoL past lvl 30 when we got our initial stun. I would usually have a minimum of 2 stuns up at all times, plus root and heals. Once Cease and Desist came out in Luclin I used those more than most for aggro, quick casting hate generating spells with very low mana, and they never left my spell bar. But alas that will never happen here. And that's a good thing
__________________
Galvas Blightwind - Shadowknight
Merek Falmont - Paladin
Meridius Auram - Wizard
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.