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#112
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#113
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![]() The arguement against reducing variance to +/- 4 hours is that big guilds would camp each target for their short window, then move on to the next, non-overlapping window.
However, with less variance and a reset, all mobs would be up on the same day (ideally a Saturday). Windows would overlap heavily, making major guilds prioritize targets and mobs would be up for other guilds. While Rampage and FA rack up ST keys and kill each other over nToV, Taken goes for KT and PD, BDA goes for Dain and Inny, that leaves Dozekar, Telk/gozz, all of Kunark, Kelorek, Velk up for smaller guilds. Some mobs like CT, ST nameds and Tunare would be left up for the day after, maybe NToV mobs like triplets too. A small amount of variance is good because of timezone differences and RNG, but 16 hours variance with weekly mobs spread from Friday to Tuesday is not fun for anyone. It promotes Rampage levels of neckbearding, burns out trackers and it keeps growing guilds limited to the Gorenaire and Wuoshi-like mobs noone cares about. Reduce variance and you will see CSG or Divinity snipe a Dain, Dozekar, Gozz/Telk... juicier targets. I would add Statue to the list, but it is not a 7 days repop and is not affected as much. Rogean does not want to do repops, not much we can do about that. But reducing variance is a one-time action that would make the whole raid scene healthier and more enjoyable, except for unemployed players who like raiding 5 days per week to hoard pixels. | ||
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#114
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#115
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![]() Are earthquakes still a thing?
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#116
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#117
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That means on a repop, Rampage is going to spend more of the night in NToV killing as many of the above dragons as possible. With no variance, Rampage will have to spend at least as much time in NToV the next week as they did on repop night. How often does FAT beat Rampage? Is it more than half of the time? I don't really know. If its true that you guys regularly beat Rampage to targets and that you're pretty much always going after the same targets, then yeah I totally see how no variance would be bad for you. I've said a dozen or so times on these forums that I don't raid here yet. Most of the arguments against no-variance here assume that magically Vulak will be spawning alone during prime time on Wednesday night while the rest of NToV and everything else in the game has been dead for 3 days and isn't going to pop any time soon. How much stuff do you need to clear in order to kill Tormax? I bet you can do IZ to dead Tormax in 15-20 minutes. Same with Kland. Zland might bit a tougher engage but I bet he's also pretty quick. How long does it really take to kill Vulak? | |||
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#118
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![]() Therein lies the important tidbit. This isn't about just removing variance. It's about removing variance and sim repops regularly (every few weeks). This means a lot more stuff would be happening at once, forcing guilds to be more selective in their choices. By forcing the big guilds to be in a different place when something else spawns, it means other guilds have an opportunity. Plus, it means you can turn the socking into a 1-2 day event instead of an entire week. Perhaps people will be able to enjoy other zones in the game if every night wasn't a sock night.
But all this is moot. The devs aren't interested in it. Even though they claim not to play on the server, which means doing this wouldn't actually impact them. | ||
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#119
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Can variance be applied globally? Right now, stuff is 168 + X hours, where X is a number between -8 and 8. Instead of having the variance done per mob, can it be applied globally to all targets? So the respawn on all mobs would still be 168 + X but instead of each mob having its own X variable, they all pull from ONE X variable defined at a top layer. I'm not a coder, so I have no idea if this is possible or what the code would look like, but the output would be something like this example. Currently, there are 4 targets on the 168 + X timer. With current variance, you could have: Target A at 162 hours, Target B at 176 hours, Target C at 171 hours, Target D at 167 hours. Would global variance be constructable such that the same X is applied to all targets? Targets A, B, C, D all have spawn timers of 173 hours. The main purpose of this would be to move "raid night" around during the week. +-8 wouldn't be ideal in this situation though because a prime top repop would have a stronggggggg chance of putting the entire raid spawn either in the middle of a workday or in the middle of the night. Some testing and tweaking would be necessary to ensure raid spawns "walk" through the week but still stay clumped up. | |||
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#120
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Rampage is currently evenly contested by the Forsaken/Asgard. Rampage has a slight lead so far this week, but last week Forsaken/Asgard went something like 14 of 19 in direct competition with Rampage. That sounds like a humble brag but the reason I'm posting that is to show to you that Rampage does not have free reign outside of ST anymore. They have to compete and fight for every dragon. Asgard/Forsaken have one shotted Vyemm right in front of them and very rarely wipe once a dragon is in camp, so Rampage is forced to respect the threat and perform at a high level. Gone are the days where they could pick and choose and leave tough targets up. | |||
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