#31
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Looks like the entire bottom half of the model doesn't animate.
Makes you wonder what else we've been looking at incorrectly all these years... | ||
#32
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Quote:
https://www.youtube.com/watch?v=pDxoj-tDDIU
__________________
hello i'm cucumbers
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#33
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This needs to be fixed, and put in the proper patch files. I remember when EQ first launched, the wolf form was not broken. Then somewhere before Kunark, it started looking slowmo and I quit my druid
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Last edited by renordw; 06-19-2016 at 11:28 PM..
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#34
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I also changed all the combat and damage animations of the wolf to 50. 20 seemed too fast, 50 is perfect. I'm the happiest ranger ever!
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Last edited by renordw; 06-20-2016 at 02:04 AM..
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#35
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#36
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Any fix for the super slow Gnome sitting animation?
Also, the Wolf/Iksar fixes are amazing, thanks! | ||
Last edited by Zheta; 06-20-2016 at 08:27 PM..
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#37
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Very nice work! I hate the slow running wolf animation so this was great to find.
I've been thinking of small stuff that could be introduced as custom content but I guess most of it can be done like this. One: Is it possible to make characters with Safefall training Not to go into the flopping dive animation when jumping off high places? Maybe instead just keep the encrouched jump animation for a longer time? It would be really cool. Two: Is it possible to make miniturized and slicker feet for halfling hobbits, making em even hotter? | ||
#38
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Quote:
Although, do gnomes have a unique sitting animation? Worth noting that classic player race models share a lot of their animations. There's really only four complete sets of animations -- Wood Elf male, Wood Elf female, Ogre female, and Iksar male. Other races might have one or two unique animations of their own, but they all fall back to one of the four main sets. I do see that gnomes have one unique animation, L03... I think that might in fact be for sit/stand (standing is just sitting in reverse), now that I think of it. Quote:
Quote:
Alternatively it might be easier to find the vertices at the end of the feet in the EQ model data and tweak some numbers to make them closer to the body and whatnot. Would take little coding, but lot of tedious trial-and-error to find the vertices and good numbers for them, though. | |||||
#39
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Quote:
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#40
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Heres something I am curious about: Are you able to make the female character models "relax their arms" ?
as Ive noticed Human, Dark elf, Erudite, High Elf and perhaps more female character models always have their arms in a ready position, not "dropping" them by their side, relaxed like the male char models. Id be cool to see them relaxed yeah | ||
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