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  #51  
Old 02-23-2017, 02:57 PM
Skew Skew is offline
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Weekly rumble with a 32 hour window. No other windows to worry about.
Its not hard to fix. But im sure this is all intended and p99 data is being sent by Rogean to some Govn Anthropology think tank.
  #52  
Old 02-23-2017, 05:40 PM
maskedmelonpai maskedmelonpai is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
A/A are honestly just better coordinated, better disciplined, larger groups of casuals who enjoy a greater level of trust in their guilds thanks to success.

Sitting on a spawn with a full raid force for 16hours is not casual. Tracking for 16 hours isn't either, but most of A/A doesn't have the time or energy for that either. They divvy up the responsibility into manageable chunks for people who do other things besides sleep and play EQ.

A/A are mostly very large groups casuals who just follow directions better than other guilds. If 3/4 can't make it, the 1/4 who do will still do what they supposed to and get it done so nobody worries if it worth responding to a bat phone when they free. They just respond to whichever ones they can and know that it is unlikely they won't field enough players for it to be a waste of time.
super good post here. jus sayin'...
  #53  
Old 02-23-2017, 05:45 PM
Sancta Sancta is offline
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OP makes a thread in the forums

Response on the forums: OMG OF COURSE IT'S TRUE IT'S WRITTEN RIGHT HERE IN THE FIRST POST - p99 forums in a nutshell

You do know that CT and Draco spawn in fear right? Raid targets that A/A go after. Those two targets spawn in the same zone as the golems, it's called Plane o Fear.
They don't track or sock golems lol, but they do track CT/Draco

CSG poops socks golems on their spawn point tho, similar to sitting on the line except you just have to sit there, do nothing, and collect free pixels. To each his own I guess
  #54  
Old 02-23-2017, 05:53 PM
Zarcath Zarcath is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Blame the developers for their itemization putting 1-2 useful items on damn near every raid mob from classic-Velious.

Should split the server and launch Luclin on the other server. Praise be to Luclin.
back in 2002 I spoke with a EQ Designer at GDC. Apparently the economy for Everquest was not designed to last longer than 2 years. They brought on an economist and were told the in-game economy would collapse within 3-4 years, the inflation would be insane and drive new players away. That was one of the reasons they introduced plat sinks in Shadows of Luclin (horses, the casino with desirable old world items). And why a lot of items in SoL had level requirements, to curb the mudflation.

https://en.wikipedia.org/wiki/Mudflation

I tried to broach the subject with Sirken at one time but didn't get a response from him. It doesn't surprise me that the economy on P99 is out of control.
  #55  
Old 02-23-2017, 06:14 PM
Maner Maner is offline
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Quote:
Originally Posted by Vallanor [You must be logged in to view images. Log in or Register.]
Chest is wrong! P99 raid scene is awesome! Racing is super fun and competitive and a great way to sort out the alpha males from the betas since as we know, alpha males are really good at staring at screens.

While there are a lot of great things about P99 raiding, I especially love that A/A are unwilling to rotate VP. It's only been 18 months since Velious released, so this is totally understandable.

Everyone should try P99 raiding today!!
For a "Lorekeeper" you are incredibly uninformed
  #56  
Old 02-23-2017, 06:18 PM
Vallanor Vallanor is offline
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Quote:
Originally Posted by Sancta [You must be logged in to view images. Log in or Register.]
CSG poops socks golems on their spawn point tho, similar to sitting on the line except you just have to sit there, do nothing, and collect free pixels. To each his own I guess
CSG = Azure Guard + Omni + Europa. CSG has never poopsocked golems on their spawn points. We do our share of bullshit to try and scrape up some pixels on this dying server, but that's one thing we don't do.
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  #57  
Old 02-23-2017, 07:27 PM
Brontus Brontus is offline
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Quote:
Originally Posted by Zarcath [You must be logged in to view images. Log in or Register.]
back in 2002 I spoke with a EQ Designer at GDC. Apparently the economy for Everquest was not designed to last longer than 2 years. They brought on an economist and were told the in-game economy would collapse within 3-4 years, the inflation would be insane and drive new players away. That was one of the reasons they introduced plat sinks in Shadows of Luclin (horses, the casino with desirable old world items). And why a lot of items in SoL had level requirements, to curb the mudflation.

https://en.wikipedia.org/wiki/Mudflation

I tried to broach the subject with Sirken at one time but didn't get a response from him. It doesn't surprise me that the economy on P99 is out of control.
Thanks for this info and reminder about the evils of mudflation. The economy on P1999 is completely screwed up but the devs sit back and do nothing to address it. Devs of a virtual worlds have a responsibility to get involved and to fix things -- especially the economy. That is their role.

The P1999 devs have painted themselves into a corner with the classic EQ philosophy. This hands off policy just does not work and is detrimental to the health of the server. We need a pro-active and interventionist attitude to rectify the economy and the lack of content for raiders. The addition of custom items for sale on vendors as a money sinks is one way to solve this. This idea has been around for a long time but nothing is ever done.
  #58  
Old 02-23-2017, 07:45 PM
smitho1984 smitho1984 is offline
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Just wondering what you precieve as wrong with the p99 economy.
  #59  
Old 02-23-2017, 07:46 PM
Sancta Sancta is offline
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Quote:
Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
Thanks for this info and reminder about the evils of mudflation. The economy on P1999 is completely screwed up but the devs sit back and do nothing to address it. Devs of a virtual worlds have a responsibility to get involved and to fix things -- especially the economy. That is their role.

The P1999 devs have painted themselves into a corner with the classic EQ philosophy. This hands off policy just does not work and is detrimental to the health of the server. We need a pro-active and interventionist attitude to rectify the economy and the lack of content for raiders. The addition of custom items for sale on vendors as a money sinks is one way to solve this. This idea has been around for a long time but nothing is ever done.
Found the guy who's broke! =)

The only plat sinks on this server are recharges where it's probably A/A recharging the most. Whoa A/A doing something good for the server even if indirectly? No. Way.
  #60  
Old 02-23-2017, 08:03 PM
Zarcath Zarcath is offline
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I don't want to get into the nitty gritty details about economics in video games.

Basically platinum is created as an unlimited resource and it nevers leaves the system, at least not in a large meaningful way. I wouldn't consider individuals recharging items as a significant loss, especially since the use of these items enables them to amass more platinum.

https://mises.org/library/virtual-we...deo-game-world

Quote:
When the supply of money increase[s], people have more money to offer for goods. … Each individual dollar becomes less valuable because there are more dollars. Therefore more of them will be offered against, say, a pair of shoes or a hundred bushels of wheat than before. A “price” is an exchange ratio between a dollar and a unit of goods. When people have more dollars … [goods] rise in price, not because [they] are scarcer than before, but because dollars are more abundant
https://en.wikipedia.org/wiki/Gold_sink
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