#21
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Quote:
Luclin raiding was absolutely solid until Vex Thal, which was the biggest disappointment ever implemented into EverQuest.
__________________
I am Reiker.
lol wut | |||
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#22
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seriously taking the spires took about as long as boats.
in all honesty the game was still fun up to and including ldon when i left the game. I think wow was the beginning of the end for eq lol. | ||
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#23
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PoP still had the best raiding tier system of any raiding game ever! I'll donate $2,000 to the server (in 5 years when we would theoretically make it that far lol) if they open a classic PoP on this server!
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#24
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I had ALOT oof fun with the luclin expansion playing on Tallon Zek. It was kind of the beginning of the end of an era though, and then POP was the last nail in the coffin.
Adding things like the Bazaar is like adding WALMART to a small-knit community and expecting mom-and-pop shops to stay in business. It kills off the small things we all liked, like trading in EC tunnel, auctioning for ports, etc.. | ||
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#25
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Quote:
I found Luclin alienating and bizarre. | |||
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#26
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Quote:
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#27
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Eh if you put the lore leading thre aside. Luclin did add a COMPLETELY unique line of monsters, and zones to explore. cat people sucked, beastlord was awesome, graphics on the zones and such were nice.....Don't remember vex thal very much.
Eh | ||
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#28
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Cabbage Earrings!
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#29
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was probably fine on the carebear servers but it ruined the pvp servers.
the AA's and new spells completely destroyed any semblance of skill based pvp in eq. the bazaar was a safezone and this is where 90% of the server could be found as a result, sitting afk in a safezone. | ||
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#30
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luclin seems like it would be a pretty cool standalone expansion eh?
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