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View Poll Results: Are you in favor of the proposed resist system changes | |||
Yes | 13 | 46.43% | |
No | 15 | 53.57% | |
Voters: 28. You may not vote on this poll |
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#71
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wizards gon hate
hook me up with tstaff pals, i am suffering badly atm, trance sticks are SHIT in pvp and no one gets fooled that it's actually a trance stick and not a tstaff im holding anymore.
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Last edited by Smedy; 09-12-2012 at 07:43 AM..
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#72
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Ya, in the few rounds of attack you get off on a caster in pvp, the random t-staff proc is definitely reliable. A caster could survive about 10 rounds of a t-staff before killed, which means when fighting a monk you might be lucky enough to see it proc once every 5 fights.
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#73
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#74
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#75
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95% to resist root, so roughly 1 in 20 roots will land. explain to me what is going on that allows a caster to spam root 20 times in a row. assuming you are just standing there not dispelling/interrupting that's about 40 seconds of cast time. please dont tell me you are allowing a caster 40 seconds+ to spam 20 roots.
o lawdy the exaggeration here is getting redic. also the last time i interrupted a melee dispelling off his root was never. I love how each one of your responses manages to say nothing relevant to whats being discussed. You aren't running for office so no need to dodge questions or change the subject. I brought up a simple point. If the availability of resist gear was a factor when balancing resists (and it was), common sense would dictate that resists would need to be tweaked 13 years later when there is no unknown and one guild has been uncontested for months on end. The meta game changes constantly and so games are always re balancing, patching, ect. EQ is no exception. | ||
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#76
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agreed, shouldn't have to cast root that much
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#77
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the best part is these guys actually have the MR to resist roots but for some reason they dont and then QQ about getting rooted. being immune to CC > 20 extra damage on backstab from stacking STR instead of MR. all a melee needs is a few clicking (JBoots being main one), a weapon, a haste item, and mr.
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Last edited by SamwiseBanned; 09-12-2012 at 08:35 AM..
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#78
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Draught of Fire - 112fr needed Draught of Ice - 123cr needed Draught of Jiva - 123mr needed
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#79
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Mitic<Transatlantic Nihilum> | |||
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#80
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Yeah those might be just about correct. I know trying to sling at someone who had a full set of diamond gear it was pretty stupid to use anything but lures.
Why do you think we put such a high emphases on dispels? Or landing druid frost for fire spells? Why do you think I like a no drop based system so much? Especially in Velious it became almost futile to try and land things besides lures on people with their Kael armor. *Immune* to draughts/star fire etc at 120s resists... hum~. Well don't forget, again, on draughts etc there's the -10 resist factor for wizards. I'd hafta check things like stuns which should be as lower or maybe even lower than root. If that lucy data says a stun immunity is 100+ magic... then probably not right. But so far, it matches other classic data I've had pulled. I feel like star fire and wildfire started becoming literally a non factor around like 140 resist with a few landing but not immune. This is a lvl 60 against a level 60. I bet since I did play on an item loot server, and most people did run around in no drop... the caps for spells would be suprisingly low to my eyes given the raw data. | ||
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