#1
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Underwater Spell Avoidance
In it's current state, the server does not have any check for player position in or out of water when a hostile spell is cast in PvP.
In the screenshot below, you can see a player standing on the beach successfully land a spell on a player who is underwater. [You must be logged in to view images. Log in or Register.] This is incorrect to the classic mechanic, and voids significant strategy that was used during PvP in areas with water The spell damage in the picture above should not have hit; instead, the player underwater should have been protected and received the same message as though he was out of pvp-level range of the other player. Quote:
This game mechanic existed on Classic EQ until a patch on August 11, 2004 when it was changed: Quote:
---------------- Mesochrist - Azrael PVP | ||||
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#2
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Yeah melees used to jump in and out of the water in Oasis for pvp.
It also applied to npcs, in fact that was why the mechanic was implemented, apparently during Beta a lot of casters would root mobs underwater and nuke them and let them drown. | ||
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#3
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Linking this here, since it was discussed before, with GM posts.
http://www.project1999.org/forums/sh...ad.php?t=50902 From my quick read, it looks like this is another mechanic that Null customized (and hence, completely fucking obliterated) | ||
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#4
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A++ Bug report. I had no idea this was not working correctly. I should be nuking noobs underwater on Saidin instead of swimming down after them!
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#5
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this was something that was working in red99 beta and null changed it
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#6
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Quote:
Imagine this server without Null.. it would be classic! | |||
Last edited by Bamzal Sherbet; 01-03-2013 at 06:16 PM..
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#7
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Quote:
not sure where he is now | |||
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#8
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ss
Running on the edge of water to avoid all spells was always pretty gay, wasnt anything strategic about it. Was just something else to exploit. Much like "classic" item duping. Some shit was just broken, accept it.
Pure casters have it rough enough here, melee @ 60 with fungi tunics already rape face, even more so because crit and pvp melee dmg is way off. Fixing things like this before u address bigger issues like warriors critting for 1600 with a weighted axe is retarded. Dont see any melees crying about that. When you all know thats not classic. DMg caps were much different. | ||
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#9
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yeah 70% of the server are wiz/dru because casters have it so ruff
QQ more noob | ||
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#10
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Quote:
also, i could care less how much a weighted axe crits for. plz nurf it | |||
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