#101
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Casting any spell, including items like jboots, cancels a bolt in flight from landing.
The bolt will fly to target and never register. Everything aside; additional spells should not interrupt an already completed spell. Please please please address this. | ||
Last edited by furny; 09-20-2012 at 06:51 PM..
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#102
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bump.
Please post if you find any supporting documentation. At the very least, other spells/clickies should prevent the bolt from ever landing. | ||
#103
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bump. were bolts broke this long in classic?
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#104
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Bump
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#105
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You guys really need proof that bolts spells produced a bolt in classic that traveled at a fast speed? smh @ this.
Patch notes? Everlore posts or w/e? Some of this stuff is pretty obvious (see necro heal thread). | ||
#106
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this one is a known fact. the problem is actually coding it
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#107
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There's nothing about this because it wasn't an issue on live, something wrong here.
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#108
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Collision detection is serious business
Make them direct damage until they ever get fixed That lil gbs thing was an embarassment and casting through walls is terribad | ||
#109
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Agree make DD until fixed. As is now it's dumb to have to wait for your bolt to hit before you can literally do anything else...
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#110
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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