#91
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Stop getting off topic.
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#92
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note: all baseline numbers are made up. VS spawns roughly once a week or so let's say in a given year he will spawn 52 times. We are right now in the first week of march so we have lost 8 weeks/spawns so we're down to 44 weeks/spawns left for the year. 44 * 7 = 308 days left. Randomly distribute his 44 spawns over those 308 days. Some weeks he could not spawn at all and other weeks he may spawn 5x - who knows. That is one solution with the obvious caveat that if there are 20 days left and the year and he still has 5 spawns to go we would have poopsocking again. I'm sure this idea could be tweaked a bit more as well OR maybe it's absolute shit... kind of like the poo about to be overflowing from socks everywhere.
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60 DE SK
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#93
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Do these changes apply to VP dragons? Cause I think we can agree this isn't needed in VP.
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#94
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#95
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60 DE SK
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#96
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Crazyeyes: Velious will help a ton, but lets also not forget that a lot of players will come back. I forecast server population hitting 2000 every night for the first month of Velious. It's going to be an amazing clusterfuck. Now after 6 months and things calm down you might be right. But I still think variance is horrible and needs to go, and the only way to get rid of variance without encouraging poopsocking is simultaneous repops.
Deajay: I think your graph is off, doesn't chest call mandatory trakanon poopsocks with 8 hours left in window? [You must be logged in to view images. Log in or Register.] Kagatob: Speaking for myself and my guild, we have kind of the same attitude. We'd like to try to progress through the mobs with low numbers and a lot of charm abuse. I bet we could kill Trakanon with our current force of 15-20 players of average level 58 and like 2 pieces of VP gear. For us, this is way more fun than fighting with 40+ because everyone's contribution is important and you have to actually use strategy. This kind of playstyle is totally impossible on this server as currently set up. The reason the guilds are so big is that they have to be able to batphone 40 players 24/7 in order to kill these bosses without any sort of strategy because there simply isn't time when the other force is logging in.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#97
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Stop strying to treat the symptoms, heal the actual ailment. | |||
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#98
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Hell, we were raiding juggs while Trak was lowish in window and Zeelott moved his force from the mountain to Trak's spawn point and claimed "15 on spawn" back when that was legal even though we were in the lair. Point being is that my guild would like to actively play the game and pick off targets along the way instead of logging their best character fully buffed at VS room, or north wall in fear, or poop mountain, ogre island in TD, EJ at the TT zoneline, etc etc in order to instantly mobilize and fight off trains and shitty FTE snipes and shady pulling. This change only benefits guilds with playstyles like TMO and FE that were constructed to mobilize 40+ at any time of the day. Not to mention its awful for anyone grouping if a dragon spawns, OMG SPAWN /q and leave other people hanging.
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Monk of Bregan D'Aerth
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#99
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60 DE SK
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#100
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The bottom line is pixels. You can be a zerg or an insufferable collection of people but as long as the pixels are still rolling in you'll be able to find support for the cause. Loot solves all.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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