#1
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Divine Intervention/Death Pact
The calculation for the Death Save on these spells is not working correctly here.
Currently the Save is rolled when the target is at 0% (reaches 0 hit points). This is incorrect, the Death Save should be rolled when the target is between 1% and 15%. Divinte Intervention/Death Pact should NOT work on a PC that is Death Touched. If the target drops from 16% or higher in one combat round (or spell) the target will die with Divine Interventiond/Death Pact on anyway. Examples: NPC Death Touches PC with 5k hp PC dies (No chance for DI to Fire) NPC is fighting PC with 5k hp PC health is at 760hp NPC doubles PC for 400 damage (800) PC dies (He had 760hp - 16% and went to 0% from the Double 400) Still searching for success/fail rates from before and after Unfailing Divinity 1/2/3 (PoP AA). Edited -- I'm not sure if there is a message for DI if the target drops from 16% or higher to 0%. I don't know how to explain this though other than hp dropping from +16%, it has to be from the one combat round thing: Quote:
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Last edited by Treats; 03-17-2013 at 06:18 PM..
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#2
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If this is correct (I assume you have some links) I'm pretty disgusted because I hate the DT mechanic so much. It is utterly retarded because it simply forces you to zerg.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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EQClerics is down or something, here are a couple other links.
http://www.thesteelwarrior.org/forum...read.php?t=345 http://www.thesteelwarrior.org/forum...ead.php?t=6899 | ||
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#4
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Fixed, pending update.
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