#1
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NPC Pathing and Feign Death
Certain NPCs are pathing back to spawn point immediately aggro is feign deathed. In my small observations I have seen all npc casters path away immediately while NPC melee are staying put as they should.
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#2
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If they're re-aggro'd pathers, this would make sense. If they're resetting to their spawn points and are then pathing away immediately after FD'd, something's wrong.
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#3
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Confirmed that this is happening with melee mobs. Specifically boogeymen, scarelings, shiverbacks and every other melee mob in fear.
I would FD and immediately the mobs path back to their spawn. | ||
Last edited by Slathar; 06-01-2011 at 02:41 PM..
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#4
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Also witnessed this happening with FGs in solb (though I wasn't the puller).
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#5
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Yeah, most NPCs path back immediately after FD; on very rare occasions they will stand still before pathing.
__________________
Zeelot <TMO>
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#6
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This was happening with non-pather mobs in Chardok last night, the monk in my group was saying that it started happening after the latest patch - and apparently the issue is not only occuring in Chardok.
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#7
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this only happens on mobs that are being reagroed after a sucessful FD, by the way. (Independant of if they were roamers or statics)
You pull mob A and B, you feign death. They will stand there and eventually path back, you get back up, reagro them (and get an add C). Then you feign death again. Mobs A and B will start walking back immediately (add C will stand there and eventually path back). If you now get back up and agro A, B and C and feign death again, they all walk back immediately. etc etc certainly not how it worked back in classic. | ||
Last edited by apio; 06-01-2011 at 10:41 PM..
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#8
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BTW, i would really like to write up a post explaining how FD actually worked on live. There was a buttload of different factors such as:
- roamer / non roamer - direct / indirect agro - reagroing / chainagroing of mobs that are walking back to their spawnpoint (- chained mobs - pretty sure this wasnt in the game until PoP) and many more that i can't explain in a few words The question is, in what scope this is even possible to implement, pretty sure there might be EMU restrictions to what you can/can't realize What I don't want to do is spend 5+ hours compiling a post that makes sense to both me and you, and then find out it's not possible to implement it anyways. PS: I've played on Shards of Dalaya as well, and they also didn't manage to "recreate" the original way FD worked. | ||
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#9
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They damn near had it during Kunark Beta. No idea why it was scrapped.
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#10
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its just sad when people bash on monks all the time because FD is "OP" or whatever. The bottom line is you got to make the best of every situation. And even this new bug, when used correctly can be exploited in one way or another to pull. You can adapt to nearly everything
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