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Old 11-08-2011, 07:51 PM
Naerron Naerron is offline
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Default Because there are no class forums and a lot of noob mages

MAGES!! OMG EXP PEN FOR PETS OMG OMG......learn to pet kite...

Basics:
The general theory behind pet kiting is letting the DS do all the work. This means melee mobs are the best way to make this work, and for some mages, the only way. So you send your pet n, fire pet or a DSed one, pet attacks it, when pet is at 20%~ health you start casting a new pet. When your cast bar is a sliver away from finished you hit go away on your pet and then instantly send your new pet in.

Now It's important to keep in mind, you DO NOT dmg the mob in any way or the new pet will not be able to gain agro on the mob. It is because all the agro that was on your previous pet is poofed into oblivion. That also mean no healing pets.

You simply rinse and repeat this process till the mob starts to flee. When the mob starts running you poof your current pet using your reclaim energy spell or clicky (NOT the go away command this time), then cast 1 nuke. If that nuke does not kill the mob but still take over half the remaining health, simply summon another pet for the next mob and let it finish it off while you med. And BAM you get full exp evertime.

This kind of lvling cannot be attempted until lvl four. That being said really only twinks at lvl 4 can pull it off with ease. IMO wait till around 8-12 if ur a non twink. Also it is heavy on the reagent use so many low lvls cannot afford to lvl this way at first. Here are my tips, pet guides, and suggested spots if you do decide to go it this way,

TIPS
1) It is actually ok to heal or nuke if you think 1 pet will do the job till the mob runs. Normally mobs will turn to run at 15% **MOST UNDEAD DO NOT FLEE**

2) If your pet is below 20% the mob will not turn to run. This can be an advantage. Let the mob get down to 1% before u poof. The mob will initially agro on you but once it realizes you have a lot of health (which you should) it will start to run. This will let you use a lower lvl nuke because u only need to take care of around 1% health.

3) Try to avoid casters. But if you are in a tangle with a caster, see if u can time the poof at the start of a cast. The mob will continue trying to cast and essentially be rooted, giving your pet enough time to get to it, get a taunt in, and possibly a proc. Hopefully gaining agro before mob starts to chase you.

4) At higher lvls, and when soloing in dungeons or in zones with lots of roamers its great to find a spot to pull to and know you're safe. In this situation at higher lvls use the spell "Burst of Flame". It is a great long range 5pt dmg nuke that is awesome for pulling and pets can easily out agro it.

5) Really try to make the most out of that 49 fire pet. Its only 200 manna to cast compared to the 300. 350, and 400 of your 50+ pets. That is why the PoHate staff is so crucial.

PET CHOICE
No, fire pet is not always the best choice...In fact many mages find it safer and easier to use earth pet and then cast DS on it. Here is a rundown of how the different pets can be used.

Earth Pet
-The pet to use if you can't find 49 fire pet spell or are 54+ w/ out fire staff from hate
-The earth pet helps because the mob will often be rooted the whole fight, making pet transitions very easy.
-Earth pet is also good for solo pulling - See coth pulling guide (would be a separate post if we had class forums FFS!!)
-Great for duoing so you can do more dmg and speed up kills

Water Pet
Great for if u happen to have phinny staff and no other focus staff.

Air Pet
Same as water, or for higher lvl killing 59+ in conjunction with crack 2 and DS.

Fire Pet
-In general the best to use from 4-49.
-Make every effort you can to get fire staff from PoHate

Dyzil's Deafening Decoy
-BEST pet kite spell 56+
-Has a huge DS and cast a PBAE 42-47 dmg proc that has a + 100 pure hate attatched to it. It grabs agro quickly and keeps it even if you nuke.
-The pet cannot dual wield and has low melee dmg but has a 43-47 pt DS so its great for pet kiting.
-The pet cannot be focused in anyway so you can feel free to use your max int items and keep reclaim item in inventory.
-Sell for around 500pp fairly common spell.


LVLing SPOTS


1-12: Starting town and EC. Normally find to just lvl where you start. EC is nice because of buffs and close to reagents + spells.
Tips:
1) Try to target cats and bears for their HQ pelts and auction them off right away. Also find a tailor and see if they will make you some "Handmade Backpacks". Can sell them for around 50-60pp. This will easily cover spells, reagents, and possibly a fresh robe.
2) WATCH OUT FOR GRIFFONS (and bad guys sergeant slate).
3) Ask for buffs...seek them out.
[B]
12-24[/B
]. Oasis crocks By far the best way.
TIPS:
1) If you sit at the edge of the dock your will generally avoid all roamer agro. BUT sometimes people drag SGs and other trains there.
2) Remember to look for chanters and other high lvls. Its easy to find free buffs in oasis to help you zoom thru some lvls.
3) When you sit to med pop out into the largest 3rd person view you can to avoid any death, or to avoid an annoying puma barrage.


Evil: 24-30~ The Overthere
Bad: From oasis take the Barrel Barge to TD. From TD you run to the ogre camp and wait for the Bloated Belly. (Note: Bloated belly arrives at the dock to the far right with the skiffs and can take a long time to get there). You can buy reagents and bank at Outpost even if your apprehensive: Once in OT you go straight west, you will find all kinds of good roamers to kill.
Tips:
1) Use the guards if you get in trouble
2) Remember to look for buffs, lots of people hammer into OT near foremen.
3) If you are indifferent faction get a jade and give it to undead foremen
4) DO NOT KILL OGRES IN TD. They are Venerill Sathir faction which is what the Out Post uses.

Good 24-30~ TD ogre camp

The the Barrel Barge from Oasis docks to TD. Run to where the bloated belly come and kill the ogres. There is decent loot to be had there, bat skull earrings and other goodies if i recall.
TIPS
1) Remember to stock up on malachite
2) Bind at Oasis docks in case things get harry. It's a short ride back and you'll prob need to med up anyway. And possibly buffs there.
3) Get your spells and bank before heading out.
4) look for buffs from passers by, or gate back to Oasis if u find someoen int he /who

Good/Evil - 30-39 - HHK
I suggest going to high hold keep and hunting goblins. The ears make good PP for epic faction or great exp for turn ins.
TIPS:
1) Good races, or evil once faction is high enough, use the guards to help break the camp.
2) Keep a timer on spawns, easily to get overrun.
4) bind up top pretty far in case its easier to gate and gives time for guards to kill the mobs.

Good/Evil 39-49 WFP. The gallows, hunting guards.
This is by far one of the best camps around for PP/ convince and exp. The guards generally drop 2 FS weps, that 5pp each, and around 1-4pp. so about 10-15pp a kill. Also they drop helms for faction turn ins. This camp is also great because it is close to buffs in EC or people running to bank. Its easy to get a rez here if you die. Also it raises faction with NFP. So bad races will be able to easily bank in NFP by the time they reach lvl 44. You wan to camp in the gallows, which is really close to NFP zone line, so you have that spot if things get rough. Also note that THIS WILL NOT HURT your faction with the caster guilds in WFP. Just the WFP militia. So you can still buy spells and reagents right close.
TIPS:
1) The gallows is a safe spot, always pull to there
2) Kroon and inofus are undercons. Do not attempt till 44+ and have decent manna. Kroon is harder than inofus
3) Kill the guard near NFP ZL first in case you need to zone.
4) The wood elf merchant who you sell to.
5) The guards at the gate are tough.
6) Take time to learn the pathing. You can get all singles even from the guards near EFP ZL.
7) Other NPCs do not assist the guards through the walls of buildings
8) If the exp slows too much move to Bloodgill camp

49-54 Blood-gill marauders in Lake lll Omen
These are located near the ent of Veksar. These things are low HPs and good exp even when LB con. Depending on how accomplished you feel at pet kiting, and your gear lvl there are a few ways to handle the camp. There are the mobs around the ent of veksar and where the marauder spawns that will all be solo. However all the other pulls around the pillers up top are 2 pulls.
To handle the 2 pull i would use my earth or water pet ( + phinny staff) and cast a DS on it because they have much more HP. This would let pet be able to tank both of them. Once one gets to 50% cast lava bolt, this should kill it. Then let pet resume agro on other and kite as normal. You should only have to do this once.
TIPS
1) The veksar ent mobs + 1 set of 2 is normally a good stead pace. It is possible to get the other duo too depending on your manna pool.
2) Bind outside water, if u get in trouble u can gate and get a new pet out before mobs get to you.
3) Kill marauder if hes up. Has VP key piece, and be kind enough to note the time for other players, his spawns every 8 hours on the dot.
4) DW boots and harpoon of depths sells here. Best to vendor the boots so u can loot another pair.
5) Vendor at wind mill is close by. Good place to bind.

54-56~ CoM
I liked CoM. Some decent loots and pretty safe exp. The camp i did was the golems infront of the temple if you go right and then right again from zone in. When i had a duo partner to help with CC the goos were great exp also and drop spells.
TIPS.
1) Get some lev rings up. It makes kiting a lot easier if u can run over water. Play with it and figure out the best place for you, i would always sit in the back right corner.
2) Back right corner is safe spot to afk.
3) Be bound outside, you could have to gate or if u die far away getting an evac to EJ can suck.

56-60 (OMG IM FEELING LAZY NOW here's a list)
Burning Woods
KC
Permafrost in bears and bugs camp under vox.
**DUO** in Seb
Skyfire - Great for spells. Avoid casters. Also use binding far away from pull in zone to help with casters and adds.
Last edited by Naerron; 11-08-2011 at 08:10 PM..
  #2  
Old 11-08-2011, 07:52 PM
Naerron Naerron is offline
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was a quick write up w/ no edits done. Will look at it again as well as add others information. If we had a class post section i would ad maps and links to loots and mob info. But alas we don't so this post will eventually get lost into oblivion.
  #3  
Old 11-08-2011, 08:11 PM
Diggles Diggles is offline
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for all the effort pet kiting requires might as just normally level up and kill an extra mob to make up for the penalty
  #4  
Old 11-08-2011, 08:13 PM
Naerron Naerron is offline
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sorry but you're incredibly wrong and lazy

EDIT: fixed your to you're because then i would get flamed for grammar and not about topic.
  #5  
Old 11-08-2011, 09:32 PM
Slave Slave is offline
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Fire Staff from the planes? Oh my god man, just get a Torch of Alna. Level 50+ fire pets are useless anyway.
  #6  
Old 11-08-2011, 09:38 PM
Slave Slave is offline
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Quote:
Originally Posted by Naerron [You must be logged in to view images. Log in or Register.]

56-60 (OMG IM FEELING LAZY NOW here's a list)
Burning Woods
KC
Permafrost in bears and bugs camp under vox.
**DUO** in Seb
Skyfire - Great for spells. Avoid casters. Also use binding far away from pull in zone to help with casters and adds.
Burning Woods: No - too low level
KC: No - too low level
Permafrost, never done
Sebilis: No - what are you going to duo in seb with a mage? Hell no.
Skyfire: No - horrible huge hp casting mobs, mages cannot deal with this zone in any kind of efficient fashion, with many mobs highly fire resistant as well. The spell drops from here are cheap as hell and you should have them all already by this level.

For earlier levels I find your guide a bit lacking in the bonus experience department and I use a much different list personally, but I'll leave that be because those zones are generally much smaller than what you have posted. The gallows I've never heard of as a camp and I'm interested in trying it now, thanks!
Last edited by Slave; 11-08-2011 at 09:40 PM..
  #7  
Old 11-08-2011, 10:07 PM
Naerron Naerron is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Burning Woods: No - too low level
KC: No - too low level
Permafrost, never done
Sebilis: No - what are you going to duo in seb with a mage? Hell no.
Skyfire: No - horrible huge hp casting mobs, mages cannot deal with this zone in any kind of efficient fashion, with many mobs highly fire resistant as well. The spell drops from here are cheap as hell and you should have them all already by this level.

For earlier levels I find your guide a bit lacking in the bonus experience department and I use a much different list personally, but I'll leave that be because those zones are generally much smaller than what you have posted. The gallows I've never heard of as a camp and I'm interested in trying it now, thanks!
KC- I do it now all the time....good exp.
BW - Hornets near the guy who drops a mage epic piece. Decent safe exp + camping epic mob.
Seb - I dup N/G with a chanter or shammy all the time.
Skyfire - I farmed a good 20k pp in spells here easily.

If you have criticism it would be nice if you post something constructive and i will add it to the guide.
Last edited by Naerron; 11-08-2011 at 10:11 PM..
  #8  
Old 11-08-2011, 10:13 PM
Naerron Naerron is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Fire Staff from the planes? Oh my god man, just get a Torch of Alna. Level 50+ fire pets are useless anyway.
And i said this because you then utilize the 49 fire pet spell till you get the 56 spell. I'm pretty sure i mentioned this somewhere in there. Since the 49 spell is 200 manna instead of the 300, 350, or 400 options. Did u guys try to find shit to nit pick and then quit reading?
  #9  
Old 11-08-2011, 10:40 PM
Odeseus Odeseus is offline
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What is CoH pulling? Is it basically CoHing yourself to act as a FD? I never bothered to try to CoH my pet as I thought his agro automatically was transferred to me, therefore making CoHing a pet useless.
  #10  
Old 11-08-2011, 11:08 PM
Slave Slave is offline
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Quote:
Originally Posted by Naerron [You must be logged in to view images. Log in or Register.]
And i said this because you then utilize the 49 fire pet spell till you get the 56 spell. I'm pretty sure i mentioned this somewhere in there. Since the 49 spell is 200 manna instead of the 300, 350, or 400 options. Did u guys try to find shit to nit pick and then quit reading?
The Torch of Alna is used for the level 49 pet. I'm really not sure what it is that you're trying to say here, but you're beginning to say it in an awfully aggravated-sounding way.
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