#1
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Raid Variance
There is currently variance on raid spawns.
This should have been the #1 thing removed for this server.
__________________
I am Reiker.
lol wut | ||
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#2
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agree, I need some stuff to read while im at work, when raiding guilds know exact timer!
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#3
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Exact timers known = encourages PvP. Variance was implemented to quell bluebie whining, why is it here?
__________________
I am Reiker.
lol wut | ||
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#4
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Well considering you are killing things with known exploits (like pets being immune to fear) perhaps you should wait a little while longer before your next dragon kill just so you can learn your lesson.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#5
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I'll do some work on this tomorrow.
Essentially, I'll make duplicate raid targets to be pvp-specific, with no variance. I do not believe any variance should exist for pvp npcs. | ||
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#6
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Quote:
I would ask that you do not put the timer as even number. Or Euro or other times zones will never see those mobs. | |||
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#7
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Quote:
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#8
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Keep the variance. Wtf are you trolling the staff into jesus christ
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Ksah <Empire>
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#9
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dont give a fuck either way yall blue
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#10
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Quote:
Variance is NON CLASSIC and was added to quell bluebie raid camping disputs (lawl). Anyone supporting variance is afraid of PvP occurring at spawn times and just wants to PvE poop sock raid content.
__________________
I am Reiker.
lol wut | |||
Last edited by Mardur; 12-18-2011 at 03:17 AM..
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