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View Full Version : Spells: Rooting Fire Giants in Solb


Vianna
07-14-2013, 08:41 PM
Just wondering if this is a change as intended with the recent patch. Seems root is wearing off almost instantly for Clerics and Shamans on Fire Giants.

enr4ged
07-15-2013, 05:34 PM
Can confirm... root wearing off as soon as you get out of melee range.
Is this a ninja change or bug?

lecompte
07-15-2013, 05:35 PM
Same with the Frost Giants in perma post patch. Not sure if it was the case beforehand.

DoucLangur
07-16-2013, 03:24 PM
Same with the Frost Giants in perma post patch. Not sure if it was the case beforehand.

Was not the case *for fire giants* before patch. I root parked fire giant adds in SolB plenty of times.

Aaron
07-16-2013, 06:41 PM
Just died as all 4 of my Paralyzing Earths wore off FGs at one time. Have screenshot, can post.

lecompte
07-16-2013, 06:46 PM
Do so Aaron.

Nirgon
07-16-2013, 06:49 PM
Those FGs were extremely magic resistant on live.

Maybe root fading based on an MR check per tick is working.

You should see me try to root a green con High Elf guard on my 60 wiz on live.

They're green and will not stay rooted (in town guards had VERY high resists as well)

Aaron
07-16-2013, 07:15 PM
http://i.imgur.com/KYqCkRd.jpg

enr4ged
07-16-2013, 07:58 PM
Those FGs were extremely magic resistant on live.

Maybe root fading based on an MR check per tick is working.

You should see me try to root a green con High Elf guard on my 60 wiz on live.

They're green and will not stay rooted (in town guards had VERY high resists as well)

I don't think they were... they were rootable at the least. But I don't see how it's relevant. This is a ninja change/bug introduced from the latest patch.

Splorf22
07-16-2013, 09:49 PM
This is a fire giant specific issue. For a long time the giants were basically unrootable - it would last 1 tick at most. This is why (combined with being belly casters and immune to stun) a bunch of low 50s mobs made the Solo Artist Challenge GM list. Then for 6 months or so they lost this special ability and could be parked normally. And now they have been ninja patched back. Whether this is classic or not I don't know, but its not some random MR issue.

Argentate
07-17-2013, 08:06 PM
http://www.project1999.org/forums/showthread.php?t=76411

It seems whatever Kanras fixed on 6/6/2012 was reverted back by the recent patch.

nilbog
07-18-2013, 12:42 PM
Being investigated.

kanras
07-18-2013, 01:08 PM
Fixed, pending update.