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View Full Version : Spells: Numb the Dead now needs bone chips


diabolica1
10-14-2013, 03:07 PM
Hi Guys,
Numb the dead is now requireing a bone chip to cast, and consuming the bone chip.
This is a bug, it should not need a reagent.

Dentalplan
10-14-2013, 03:18 PM
Working as intended

www.project1999.org/forums/showthread.php?t=73098

Ele
10-14-2013, 04:03 PM
http://web.archive.org/web/20020522054448/http://eq.castersrealm.com/spells/spell.asp?Id=381

This spell uses 1 bone chip, which annoys me a lot.

NECROMANCER SPELL DETAILS
Name: Numb the Dead
Level: 4
Mana: 20
Class: Abjuration
Era: Original Everquest
Vendor(s):
Ak`Anon Necro Guild
Cabilis Necro Guild
Freeport Evil Vendors
Grobb SK Guild
Neriak Necro/SK Guild
Oggok SK Guild
Paineel Necro Guild
Paineel SK Guild
Qeynos Evil Vendors
Approx Spell Cost: 5gp
Researchable: No
Component Needed: Bone Chips
Number of Components Needed: 1
Cost of Component:
Type: Single Target Crowd Control
Max Duration: 2 minutes
Casting Time: 2 seconds
Recast Time: 3 seconds
Actual Effects: Undead Target: Lowers Frenzy Radius (15 Feet)
Undead Target: Lowers Reaction Radius (25 Feet)
Description: This spell will reduce the aggro range for an undead mob.
Very useful to pull a couple of mobs standing near each other.

Works very well with feign death pulling.

Tecmos Deception
10-14-2013, 04:42 PM
I remember ranting disappearing bone chips back in classic when I was lulling undead on my necro. Eventually I realized this was the culprit. Lol.