View Full Version : Estate of Unrest--Skeletal Monk Bug
ravax
04-29-2014, 09:08 AM
Hello, Devs.
Please fix the wandering skeletal monk that is terrorizing the 1st floor of the Unrest. The monk glitches from the backyard by the porch through the walls into the 1st floor. Once in the house, the monk proceeds into the main room, down the hall, and back out again.
The amount of slaughter caused by this irregular monk has made the 1st floor of the Unrest unplayable.
Please help,
~Ravax
Erati
04-29-2014, 09:18 AM
this is the wrong forum section
pls move )
ravax
04-30-2014, 10:38 AM
Forum says:
Game Mechanics: Any game mechanics not behaving properly or not working.
Miscellaneous: Anything that doesn't fit a category above.
The other forums are for Velious related content.
Still waiting for a response or action.
nilbog
04-30-2014, 02:57 PM
Is it only this one npc? Found it, and can fix.
nilbog
04-30-2014, 04:58 PM
Ok, the one skeletal monk I found with the bad pathing.. I removed his pathing until it can be redone properly.
If there are issues aside from this one, please let me know.
Nariel
05-01-2014, 06:01 PM
The monk isn't the only NPC pathing issue the hag/werebat/greater darkbone that spawns outside the knight room paths onto the roof (can be seen hanging out and trying to path up there from hand room balcony and knight room.) If you happen to be under it when it's up there sometimes it will drop down and surprise you.
When it paths to outside the knight door it appears as normal, and when it is supposed to path down the stairs to bar it just walks into the wall - appearing on the roof afterwards.
MilanderTruewield
05-02-2014, 03:45 PM
As of last night, the monk was still glitching. Died twice because of it, and corpses are either unrezzable or very near it.
nilbog
05-02-2014, 04:10 PM
The monk isn't the only NPC pathing issue the hag/werebat/greater darkbone that spawns outside the knight room paths onto the roof (can be seen hanging out and trying to path up there from hand room balcony and knight room.) If you happen to be under it when it's up there sometimes it will drop down and surprise you.
When it paths to outside the knight door it appears as normal, and when it is supposed to path down the stairs to bar it just walks into the wall - appearing on the roof afterwards.
Found this one. It has an interesting problem too. I am removing its grid to stop the issues, and hopefully what happens will be useful in finding a fix in general.
As of last night, the monk was still glitching. Died twice because of it, and corpses are either unrezzable or very near it.
These changes won't go in until there is a patch. I am looking for as many reports of similar instances so I can get them changed for next patch.
Shannacore
05-05-2014, 05:58 PM
Hello, Devs.
Please fix the wandering skeletal monk that is terrorizing the 1st floor of the Unrest. The monk glitches from the backyard by the porch through the walls into the 1st floor. Once in the house, the monk proceeds into the main room, down the hall, and back out again.
The amount of slaughter caused by this irregular monk has made the 1st floor of the Unrest unplayable.
Please help,
~Ravax
Skeletal Monk still pathing around first floor. Ruining mah day.
Swindle
05-13-2014, 09:34 PM
Mid-fight the Undead Barkeep just poofed. A few seconds later he comes into room with a Hag and a Werebat. Had to die in Place rather than train group on 2nd floor.
Redfish Bluefish 31 Paladin
Potus
05-13-2014, 10:26 PM
Boy, that's what I call an estate...of unrest!
Nariel
05-14-2014, 01:30 AM
Mid-fight the Undead Barkeep just poofed. A few seconds later he comes into room with a Hag and a Werebat. Had to die in Place rather than train group on 2nd floor.
Redfish Bluefish 31 Paladin
Related to this, I'm pretty sure the wandering werebat in knight room will fall through the floor into bar. If for some reason the barkeep and werebat from knight channeled each other it likely came down with the roof wandering hag from the hall. I've no screen shots or other evidence to prove this other than the knight room wanderer will occasionally "miss" a spawn.
Daldaen
05-14-2014, 07:11 AM
The wandering werebat in the knight room is supposed to spawn in the bar room...
dealicious
05-14-2014, 10:22 AM
Pet falling thro floor some times also, making nice train.
Dillian
05-14-2014, 10:29 AM
These changes won't go in until there is a patch. I am looking for as many reports of similar instances so I can get them changed for next patch.
Its not in Unrest but Captain Bosec in HHK paths upstairs from the basement also. He is supposed to stay downstairs with his spawn point being near the banker area at the foot of the stairs.
nilbog
05-14-2014, 03:32 PM
The wandering werebat in the knight room is supposed to spawn in the bar room...
Fixed, pending update.
There is an additional pathing change pending that I'm waiting on before changing any more of these.
nilbog
05-15-2014, 02:00 PM
Fixed, pending update.
There is an additional pathing change pending that I'm waiting on before changing any more of these.
The Z change fixed Captain Bosec, pending update.
So, hopefully that resolves additional Z axis problems. If possible, continue to report undocumented cases, so they can be checked prior to next patch.
Dillian
05-15-2014, 09:29 PM
awesome thank you Nilbog=)
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