View Single Post
  #8  
Old 02-20-2015, 03:36 PM
applesauce25r624 applesauce25r624 is offline
Fire Giant


Join Date: Sep 2010
Posts: 624
Send a message via ICQ to applesauce25r624 Send a message via AIM to applesauce25r624
Default

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
So in my mind SWG died because it wasn't casual enough early on. It had all the inertia brought on by cumulative expectations. The New Game enhancements weren't near enough, but already much too far. SWG just had too much in its bag and watched as WoW raced past and disappeared into the horizon.
i remember it being a pain in the ass to become a jedi on SWG. something like becoming "force sensitive" randomly while maxxing out a skill. my friend maxxed out all skills (tons of real played time + macroing) on one toon and it never became a jedi. that caused him to quit and caused me to not want to play it

this became one of those games where first impressions set the tone for the rest of the game's life