Quote:
Originally Posted by stormlord
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So in my mind SWG died because it wasn't casual enough early on. It had all the inertia brought on by cumulative expectations. The New Game enhancements weren't near enough, but already much too far. SWG just had too much in its bag and watched as WoW raced past and disappeared into the horizon.
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i remember it being a pain in the ass to become a jedi on SWG. something like becoming "force sensitive" randomly while maxxing out a skill. my friend maxxed out all skills (tons of real played time + macroing) on one toon and it never became a jedi. that caused him to quit and caused me to not want to play it
this became one of those games where first impressions set the tone for the rest of the game's life