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#1
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![]() Level 1 and level 2 monsters like decaying skeletons and orc pawns that wield weapons have high damage outputs, e.g. a decaying skeleton can slash you for 11 damage with a rusty falchion when it should be doing 2 points as per the standard 2-damage-per-level NPC set-up.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#2
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![]() The mobs are doing the same damage they would be doing on blue, so this would not be a pvp specific bug.
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#3
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![]() Level 1 mobs either miss or hit you for max damage.
E.g. decaying skeleton hit me for 11 points of damage all the time. Lizardman broodling for 9 damage all the time. Something is really messed up here. /edit: Just tried it again: Only mobs carrying weapons are affected by this. Mobs without weapons are fine. | ||
Last edited by Prahadigm24; 09-28-2011 at 10:52 AM..
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