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#1
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1. The mana bug. I don't know how to repeat it. All I know is that I've died once on this server and it was because of this bug. You get mana from sitting, then stand up and try and gate and your mana disafuckingpears. Oh, sit for another tic of mana? Nevermind it's gone when you stand up. 2. PvP EXP loss is non-existant. Why even call it exp loss, it's a joke. I died today, finally, and I couldn't even see my bar move. From now I'm going to have to seek out little skeleton friends to kill people for me. In all the discussion leading up to the server one thing that was mentioned time and time again was there HAS to be a death penalty. Item loot. Exp loss. ANYTHING. Right now there is no penalty for dying. I deal with people bind rushing my camps and I just kill them over and over, whats the point? They don't lose anything. Eventually I get tired of dirtnapping them because they don't lose anything and I'm wasting time. 3. Shadowstep takes you through walls, hills, castles, up, down, around. It should take you DOWN and only places you can see. It's why terrible wizards died on live and non-awful wizards made an attempt to run to the top of a hill before yondering. 4. Many dots aren't applying buff icons. You cannot dispel what you cannot see. 5. Pets only do like 1/3 damage in PvP. Not classic, gimps some classes like mages. No one cares about the level 4 mage killing the level 2. You can't balance the whole game around level 4 idiots. 6. Ice Comet should not be in game. Harvest should not be in game. | ||
Last edited by Daefuin; 12-08-2011 at 10:36 PM..
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#2
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#4
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#5
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![]() 7. Guards not assisting in pvp.
8. Selos not overwriting snare/root 9. Zonewide lag/skip when someone zones in 10. white/red/green con system for pvp is not in 11. Root vs resists | ||
#6
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I am Reiker.
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#7
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There is not just one mana bug - maybe they are related? But try playing a class that med-kites and tell me there is no bug with mana disappearing after you stand up. | |||
Last edited by Daefuin; 12-09-2011 at 06:47 AM..
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#9
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Unfortunately there are no patch notes I have found to reflect this change, just off simple memory (which we know isnt enough evidence) but ask yourselves, especially for classes that rely solely on Pets, should their max dps pet hit players for 1/3 PVE dmg? It will extremely gimp pet classes once melee's come into the picture higher end.
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