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Old 01-16-2018, 04:41 PM
loramin loramin is offline
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Default ZEMs Should Be Revised to Make Dungeons More Rewarding

I recently came across this Producer's Letter from 2001. One interesting thing it mentioned was the addition of a grouping XP bonus (which would imply that groups shouldn't have gotten a bonus pre-Velious).

It also mentioned:

Quote:
In this case, we decided that the most appropriate action for several underutilized dungeons would be to increase the ZEM; that is, increase the amount of experience that everyone gets when adventuring in the zone.

As of the next patch, you will receive additional experience (per kill) in the following zones:


Droga increased by 12%
Nurga increased by 12%
Solusek's Eye (SolA) increased by 13%
Najena increased by 13%
Befallen increased by 13%
Paw increased by 13%
Permafrost increased by 13%
Kaesora increased by 18%
Qeynos Catacombs increased by 20%
Runnyeye increased by 20%
Kerra Ridge increased by 20%
The Hole increased by 25%
Now I know Project 1999 ZEMs aren't classic, but it could still have an equivalent "not exactly classic, but classic in spirit" improvement to the ZEMs of the less popular (on P99) dungeons.

It'd be even better (classic-er?) if the list of zones affected, and how much their ZEM was improved (but not their original ZEM values), could be published.. The reason for this is that if the player base reads that the ZEM in dungeon X went up, far more players will visit dungeon X than if it has its ZEM changed silently ... and clearly the intent of the original developer letter was to drive as many players as possible towards under-used zones.
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