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  #1  
Old 06-26-2019, 03:28 PM
Dildy Dildy is offline
Sarnak


Join Date: Aug 2014
Posts: 241
Default Pacify duration incorrect for timeline

I have recently discovered that the spell 'Pacify' is using the incorrect duration for our timeline. Currently it lasts for 7 ticks, however, it should last ~7minutes.

2003-01-09 11:57 Changed Durationtext from 4.9 mins @L39 to 7.5 mins @L65 to 7 ticks

http://lucy.allakhazam.com/spellhist...45&source=Live



Artelius Lightweaver 60 PAL <Auld Lang Syne>
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  #2  
Old 06-29-2019, 12:20 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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Code:
Calm
Change Frenzy Radius to 5 feet
Change Reaction Radius to 5 feet
Lower Aggression


--------------------------------------------------------------------------------
Classes: Clr (L19), Pal (L49), Enc (L20)

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Skill: Alteration
Allowable Targets: All

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Range to Target: 200 feet

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Resistance Check: Magic + 25

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Mana Required: 50
Spell Duration: 30 ticks (3.0 minutes)
Duration Formula: 8
Casting Time: 2.50 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 5.0 seconds

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Spell cast on you: You feel your aggression subside.
Spell cast on someone: Soandso looks less aggressive.
Code:
Pacify
Change Frenzy Radius to 1 feet
Change Reaction Radius to 1 feet
Lower Aggression


--------------------------------------------------------------------------------
Classes: Clr (L39), Pal (L51), Enc (L39)

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: Magic + 15

--------------------------------------------------------------------------------
Mana Required: 100
Spell Duration: Unknown
Duration Formula: 8
Casting Time: 3.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 6.0 seconds

--------------------------------------------------------------------------------
Spell cast on you: You feel your aggression subside.
Spell cast on someone: Soandso looks less aggressive.
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  #3  
Old 06-29-2019, 12:41 PM
bomaroast bomaroast is offline
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I always thought it was funny that calm lasts for 2+ minutes and the next lull spell up the line lats for 7 ticks.
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  #4  
Old 07-05-2019, 06:54 AM
Brocode Brocode is offline
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Quote:
Originally Posted by bomaroast [You must be logged in to view images. Log in or Register.]
I always thought it was funny that calm lasts for 2+ minutes and the next lull spell up the line lats for 7 ticks.
same, why always used calm instead.
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  #5  
Old 07-20-2019, 11:33 PM
Telin Telin is offline
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Fixed, pending update.
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  #6  
Old 08-13-2024, 03:33 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Dildy [You must be logged in to view images. Log in or Register.]
I have recently discovered that the spell 'Pacify' is using the incorrect duration for our timeline.

2003-01-09 Changed Durationtext from 4.9 mins @L39 to 7.5 mins @L65 to 7 ticks http://lucy.allakhazam.com/spellhist...45&source=Live
Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Fixed, pending update.
This is completely ridiculous. You made a huge UN-CLASSIC change to the spell because of one single data point from 2003???

Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes.

Even more importantly, look at the numerous posts about the success rate of Lull spells from the era, including this very specific post - https://web.archive.org/web/20010823...pell.asp?Id=65

"As a 34 enchanter with 170+ Charisma I recently tried to Calm some frogloks in upper guk.
These were low blues and greens around 10 or more levels below me but 10-15% of the time I'd cast Calm
they'd resist and go aggro on me and pull the whole room. After many attempts and a number of deaths
I came to the final conclusion that casting Calm is a pretty good way of rolling for a death sentence.

Better to Mez, root, charm etc. The Lull series fails a good portion of the time and about 1 in 6 to 1 in 8 it causes them to go aggro.
Druid and Ranger Harmony works Awesome, and is always the preferred method of aggro reduction.

It's very disappointed that enchanters don't get harmony but are stuck with this dreadful clerical line of aggro reduction."

Lull spells on P99 are absolutely not classic.
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  #7  
Old 10-24-2024, 01:54 PM
jungels jungels is offline
Skeleton


Join Date: Mar 2012
Posts: 16
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This is completely ridiculous. You made a huge UN-CLASSIC change to the spell because of one single data point from 2003???

Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes.
I'm sorry but castersrealm was widely known to not be updated, back then, and an inaccurate resource to use.
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  #8  
Old 12-01-2024, 05:23 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by jungels [You must be logged in to view images. Log in or Register.]
I'm sorry but castersrealm was widely known to not be updated, back then, and an inaccurate resource to use.
That's not true at all. Castersrealm pulled the info directly from the server and was confirmed correct by devs back then.

Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I feel like a lot of the "I remember lull/charm being useless on live" testimonies don't take into account that people most likely tried to lull/charm even cons with low charisma.
Trying to Lull blue cons while having a good amount of charisma often did not work. As shown in the other thread, Lulls simply got resisted far more often back then, which also meant more critical resists, meaning it was rarely a reliable tool.
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Last edited by Zuranthium; 12-01-2024 at 05:29 PM..
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  #9  
Old 12-16-2024, 10:27 AM
Ichewith Ichewith is offline
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Join Date: Jan 2018
Posts: 28
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if we are taking testimony into account wouldnt the p99 player base be the best source since most of us played back then? as a chanter through my whole eq career i know for sure that if you built right ie charis (most didnt back then and built int) lull worked pretty reliably. if ya want to use forum posts as verified info on a game i highly reccomend you visit some new ones and see how outlandishly misinformed people were on builds and how to play said game.
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  #10  
Old 12-16-2024, 10:48 PM
Impact1983 Impact1983 is offline
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Join Date: Jun 2015
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That's not true at all. Castersrealm pulled the info directly from the server and was confirmed correct by devs back then.
You must have lived through a different timeline of reality because I remember Castersrealm being essentially abandoned and not updated in Velious.
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