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#1
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![]() I have recently discovered that the spell 'Pacify' is using the incorrect duration for our timeline. Currently it lasts for 7 ticks, however, it should last ~7minutes.
2003-01-09 11:57 Changed Durationtext from 4.9 mins @L39 to 7.5 mins @L65 to 7 ticks http://lucy.allakhazam.com/spellhist...45&source=Live Artelius Lightweaver 60 PAL <Auld Lang Syne> | ||
#2
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![]() Code:
Calm Change Frenzy Radius to 5 feet Change Reaction Radius to 5 feet Lower Aggression -------------------------------------------------------------------------------- Classes: Clr (L19), Pal (L49), Enc (L20) -------------------------------------------------------------------------------- Skill: Alteration Allowable Targets: All -------------------------------------------------------------------------------- Range to Target: 200 feet -------------------------------------------------------------------------------- Resistance Check: Magic + 25 -------------------------------------------------------------------------------- Mana Required: 50 Spell Duration: 30 ticks (3.0 minutes) Duration Formula: 8 Casting Time: 2.50 seconds Spell Recovery: 2.25 seconds Recast Delay: 5.0 seconds -------------------------------------------------------------------------------- Spell cast on you: You feel your aggression subside. Spell cast on someone: Soandso looks less aggressive. Code:
Pacify Change Frenzy Radius to 1 feet Change Reaction Radius to 1 feet Lower Aggression -------------------------------------------------------------------------------- Classes: Clr (L39), Pal (L51), Enc (L39) -------------------------------------------------------------------------------- Skill: Alteration Allowable Targets: All -------------------------------------------------------------------------------- Range to Target: 200 feet -------------------------------------------------------------------------------- Resistance Check: Magic + 15 -------------------------------------------------------------------------------- Mana Required: 100 Spell Duration: Unknown Duration Formula: 8 Casting Time: 3.0 seconds Spell Recovery: 2.25 seconds Recast Delay: 6.0 seconds -------------------------------------------------------------------------------- Spell cast on you: You feel your aggression subside. Spell cast on someone: Soandso looks less aggressive. | ||
#3
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![]() I always thought it was funny that calm lasts for 2+ minutes and the next lull spell up the line lats for 7 ticks.
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#5
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![]() Fixed, pending update.
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#6
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Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes. Even more importantly, look at the numerous posts about the success rate of Lull spells from the era, including this very specific post - https://web.archive.org/web/20010823...pell.asp?Id=65 "As a 34 enchanter with 170+ Charisma I recently tried to Calm some frogloks in upper guk. These were low blues and greens around 10 or more levels below me but 10-15% of the time I'd cast Calm they'd resist and go aggro on me and pull the whole room. After many attempts and a number of deaths I came to the final conclusion that casting Calm is a pretty good way of rolling for a death sentence. Better to Mez, root, charm etc. The Lull series fails a good portion of the time and about 1 in 6 to 1 in 8 it causes them to go aggro. Druid and Ranger Harmony works Awesome, and is always the preferred method of aggro reduction. It's very disappointed that enchanters don't get harmony but are stuck with this dreadful clerical line of aggro reduction." Lull spells on P99 are absolutely not classic.
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#7
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#8
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Last edited by Zuranthium; 12-01-2024 at 05:29 PM..
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#9
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![]() if we are taking testimony into account wouldnt the p99 player base be the best source since most of us played back then? as a chanter through my whole eq career i know for sure that if you built right ie charis (most didnt back then and built int) lull worked pretty reliably. if ya want to use forum posts as verified info on a game i highly reccomend you visit some new ones and see how outlandishly misinformed people were on builds and how to play said game.
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#10
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