Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 10-03-2010, 11:14 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,393
Default

I'm thinking it would be, for example.. with 5 platinum.. it would downconvert, splits 48 gold evenly, downconverts the remaining 2 to 20, splits that 18 evenly, remaining 2 to 20 copper, 18 evenly, looter gets remaining 2?
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #12  
Old 10-03-2010, 11:23 PM
Sidious Sidious is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 22
Default

I do not recall getting buckets of gold from a downconvert split system such as this. On my server though it was very common to have someone master loot and then at the end of group port to say lavastorm, sell junk, and do a /split.

Even though it isn't classic though, changing the split system from the even one it is here just feels like putting buggy code/shoddy code back in for the sake of it, I dont think it really adds to 1999 immersion.
  #13  
Old 10-03-2010, 11:36 PM
Live4Redline Live4Redline is offline
Orc

Live4Redline's Avatar

Join Date: Jun 2010
Posts: 41
Default

I would say Quellren's explanation seems like it fits best as to what I personally remember.

The looter got more, but by only a few coins in each category. Would also have to be mindful to not split the coin when its not necessary in smaller groups or we'll risk piling up more coins then intended. 5p in a group of two is gonna be 25gold each which would be bad.

It might just be easier to down split and call it a day rather then write up a crazy formula for it. But that's your call. The big thing with the self splitting and group up splitting will still be gone and was the bigger concern I think.


Edit Add: And as for what Sidious wrote i remember ML'ing too... But more or less because we couldn't carry the heavy loot and preventing all that smaller coin from weighting us down. Other wise we would have had to ML everything in order to keep things fare and that wasn't the case at all.
__________________
Your have slain The_Spelling_Teacher!
Your faction standing with PlayersOfEverquest got better.
Your faction standing with Retards cannot get any worse.
Your faction standing with Webster got worse.
Your faction standing with Dyslexia got better.
--You have looted a Spell Checker.--
Last edited by Live4Redline; 10-03-2010 at 11:45 PM..
  #14  
Old 10-03-2010, 11:37 PM
Lanvaren Lanvaren is offline
Kobold

Lanvaren's Avatar

Join Date: Jun 2010
Posts: 110
Default

The reason you'd have so much silver/copper was because the mobs would often just *have* 40 copper instead of 4 silver.

The Hole was notorious for dropping multiple PP per golem... in copper coins.

Newbies could make a killing *swimming in there with a few plat and heading back to the bank with 10x that.
__________________

^Spawn Broodling misclick.. we still won okay?^

Level 50 Bard and stuff.
Some kind of guy in <Dark Ascension> and things.
Last edited by Lanvaren; 10-03-2010 at 11:39 PM..
  #15  
Old 10-03-2010, 11:40 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,393
Default

I asked a friend who played back in the day whos very knowledgeable about game mechanics and he said that the system used for autosplit was very complex, based on multiple variables such as aggro, distance from mob, and randomness.. while it did reward the looter with more in the long run, it was far from evenly split.

Based on that I'm still leaning towards a downconvert system that would be fair for all group members.
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #16  
Old 10-03-2010, 11:41 PM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
Default

either way.. auto split is worthless and best with just alternating loots or a ML for guild/friend parties.
  #17  
Old 10-03-2010, 11:42 PM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
Default

a "down convert" even split wouldnt be classic... but would make auto split useful.

I always thought classic auto split was if there was enough coin to split from each type it would.
5 party group spiting 6 coins meant the looter got two and everyone else got 1.
If there wasnt enough for the group the looter got everything.
  #18  
Old 10-03-2010, 11:46 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,393
Default

http://pastebin.com/rPXbFXTF
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #19  
Old 10-03-2010, 11:48 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,393
Default

I just had someone confirm on live that it does no conversions whatsoever for using the actual /split command, and all remainders go to the splitter; this matches up exactly with the code pasted above.

Autosplit on the other hand is a different matter, as I mentioned before it uses some complex system on live.
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #20  
Old 10-03-2010, 11:48 PM
valthalion valthalion is offline
Scrawny Gnoll


Join Date: Jul 2010
Posts: 20
Default

I played back in the very early days and the split seemed to be pretty simple. Any coins left over after dividing evenly went to the looter. This was why it was common in groups to have a "master" looter who would get all the coins and then do a split when someone had to leave or the group was going to disband.

Please do not downconvert. While useful for "fairness", its not the way it used to be and would also tend to increase the weight of the coins looted. More weight is not a good thing.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:27 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.