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  #11  
Old 05-16-2025, 01:15 PM
Keebz Keebz is offline
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CRT shaders for the vibes.

But seriously, some easier way to set the resolution would be nice. For example, the correct resolution in this game is 4:3 (widescreen resolutions are just cropped so you're losing vertical POV) but you have to set that up manually. Moreover, not being able to share stuff between laptop and desktop (due to smaller screen size making fonts unreadable) means I have to muck with ini's in several places.
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  #12  
Old 05-21-2025, 03:37 PM
wuanahto wuanahto is offline
Sarnak


Join Date: Apr 2021
Posts: 259
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stamina required for melee
abilities for melee, taunt working 100% of the time for most common enemies
rogue poisons being cheaper and 28 min buffs instead of one shot deals
pal/sk getting block on top of dodge/parry/riposte
rangers getting access to huge 20+ slot container quivers through class only quests, arrows stackable to 100
rangers getting more DoTs sooner. drones at 22, crud at 39. immolate at 30, etc. or their own line such as poisoned arrows. use rogues poisons old one-shot coding for this
bandage while sitting. 70% hp base, able to work way up to 100% through skill or levels. as well as more types of bandages. more healing, able to cure minor annoyances, or even a heal over time

other classes getting their forms of mana regen:
priest only (cleric, druid, shaman) getting their own self armor spells with mana regen
mages armor spells adding 1 per tier
or maybe give mages the ability to summon items for mana regen, breezy orb, bottle of clarity, etc
wizards getting breeze at like 29, clarity at 49, clarity 2 at 55ish
wizards harvest being a short cast, no stun, but mana over time
or maybe change the way meditation works. +1 mana per tick for every 12 points is brutal when 9 points nevermind im not doing the math

wizards getting -resists/lures on all their spells. like -10cr on their level 1 nuke, -100cr on ice comet, etc
necromancer(or all class) DoTs casting almost instantly but have a 10 second cooldown
druids(and maybe shaman) getting access to regen abilities sooner and have them much cheaper casting, can also add regen to the skin line +1 per tier
shaman get compressed buffs. bear = hp/str/sta, cat = agi/dex/cha, wolf = movement speed, maybe a small disease dd

change up healing a bit
druids get strong heals over time with a short duration that stacks with their other regen
shaman get long heals over time but not much power
clerics get a rune over time instead of heals over time. like x shielding every y seconds for z duration
all without losing the generic healing lines (minor, lesser, etc)

change up all summonable gear
mages/necros/priests can summon more pet weapons with various dd elements. mages summoning fire/ice dd swords/maces, necros summoning poison/disease dd daggers/swords, cleric/pal undead dd hammer, druid summoned dd sword
pet armor that starts as cloth and goes up to plate at 49. ac/hp/resists. +2 resist all does not sound like much for cloth but there are like 16 equipment slots. +6 resist all per piece for the plate tier would help pets out in fights
necros can get their decayed armor line, wont be as strong as mages but still there
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  #13  
Old 05-21-2025, 06:29 PM
Duik Duik is offline
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Illusion: Mummy.

Effect: Heal Over Time.
Effect: -ve Charisma.
Effect: slow movement.
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  #14  
Old 05-21-2025, 08:20 PM
vales vales is offline
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Join Date: Jun 2023
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they're asking if you want things like camera fixes or auto loot, not class changes
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  #15  
Old 05-21-2025, 09:15 PM
Vormotus Vormotus is offline
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Quote:
Originally Posted by vales [You must be logged in to view images. Log in or Register.]
they're asking if you want things like camera fixes or auto loot, not class changes
After being on Quarm, I want Zeal to work here as well, such simple changes, such amazing ways to make the game better without altering anything significant
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  #16  
Old 05-22-2025, 06:44 AM
Goregasmic Goregasmic is online now
Sarnak

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Devs: "we're trying to recreate the classic everquest expe..."

Players: "what about aerial dragon combat with rocket launchers?"
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  #17  
Old 05-22-2025, 02:08 PM
wuanahto wuanahto is offline
Sarnak


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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Devs: "we're trying to recreate the classic everquest expe..."

Players: "what about aerial dragon combat with rocket launchers?"
gnomish hand cannons and sure
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  #18  
Old 05-22-2025, 06:48 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by Vormotus [You must be logged in to view images. Log in or Register.]
After being on Quarm, I want Zeal to work here as well, such simple changes, such amazing ways to make the game better without altering anything significant
issue is zeal is built for the TAKP client and not the titanium client so it wouldn't work at all here
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  #19  
Old 05-23-2025, 06:48 AM
sajbert sajbert is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Devs: "we're trying to recreate the classic everquest expe..."

Players: "what about aerial dragon combat with rocket launchers?"
I see this problem with all kinds of remakes and remasters and emulated experiences.

People do not understand that by "fixing" design decisions of old games you end up with something different. Many of the lows in a game build its highs and if removed tend to make for a bland experience. This line of game design in modern games is also why many of us don't enjoy them as much. Yet the constant nagging is always there and it's why we saw Diablo 2 Ressurected go from a promised remaster to a pretty bland remake where they buffed "bad builds" or how World of Warcraft Classic got "Season of Discovery" which was utter dogshit. That's not to say that some things can't be changed but there's merit to the idea behind "no changes".

My main gripes with P99 is just the client and lack of support and communication from the devs. A modern and stable client, devs who communicate what's in the pipeline (if anything at all) and a new fresh or merge whenever it's due would be nice.
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  #20  
Old 05-23-2025, 03:09 PM
Goregasmic Goregasmic is online now
Sarnak

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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
I see this problem with all kinds of remakes and remasters and emulated experiences.

People do not understand that by "fixing" design decisions of old games you end up with something different. Many of the lows in a game build its highs and if removed tend to make for a bland experience. This line of game design in modern games is also why many of us don't enjoy them as much. Yet the constant nagging is always there and it's why we saw Diablo 2 Ressurected go from a promised remaster to a pretty bland remake where they buffed "bad builds" or how World of Warcraft Classic got "Season of Discovery" which was utter dogshit. That's not to say that some things can't be changed but there's merit to the idea behind "no changes".

My main gripes with P99 is just the client and lack of support and communication from the devs. A modern and stable client, devs who communicate what's in the pipeline (if anything at all) and a new fresh or merge whenever it's due would be nice.
Yeah, 2 years ago, before coming to p99 I dusted off my old EQ account and started a 3 box. There were sooooo many QOL changes that were nice but in the end it just wasn't the same game at all, hence why I came to p99. I came to the same conclusion. I'm by no means a purist but people don't realize a lot of the bullshit about this game is what makes it great in the end. Like, dying and respawning with your gear is nice but the prospect of having to go to the bottom of a dungeon naked for corpse retrieval keeps your arrogance in check (sometimes). Not having a POK portal in every zone makes you discover the world and feel how big it is even though long runs can be annoying or god forbid you have to change continent. This also kills all the interactions you may have had with people who offer ports.

We could go on forever but yeah, be careful what you wish for.
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