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#11
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![]() CRT shaders for the vibes.
But seriously, some easier way to set the resolution would be nice. For example, the correct resolution in this game is 4:3 (widescreen resolutions are just cropped so you're losing vertical POV) but you have to set that up manually. Moreover, not being able to share stuff between laptop and desktop (due to smaller screen size making fonts unreadable) means I have to muck with ini's in several places. | ||
#12
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![]() stamina required for melee
abilities for melee, taunt working 100% of the time for most common enemies rogue poisons being cheaper and 28 min buffs instead of one shot deals pal/sk getting block on top of dodge/parry/riposte rangers getting access to huge 20+ slot container quivers through class only quests, arrows stackable to 100 rangers getting more DoTs sooner. drones at 22, crud at 39. immolate at 30, etc. or their own line such as poisoned arrows. use rogues poisons old one-shot coding for this bandage while sitting. 70% hp base, able to work way up to 100% through skill or levels. as well as more types of bandages. more healing, able to cure minor annoyances, or even a heal over time other classes getting their forms of mana regen: priest only (cleric, druid, shaman) getting their own self armor spells with mana regen mages armor spells adding 1 per tier or maybe give mages the ability to summon items for mana regen, breezy orb, bottle of clarity, etc wizards getting breeze at like 29, clarity at 49, clarity 2 at 55ish wizards harvest being a short cast, no stun, but mana over time or maybe change the way meditation works. +1 mana per tick for every 12 points is brutal when 9 points nevermind im not doing the math wizards getting -resists/lures on all their spells. like -10cr on their level 1 nuke, -100cr on ice comet, etc necromancer(or all class) DoTs casting almost instantly but have a 10 second cooldown druids(and maybe shaman) getting access to regen abilities sooner and have them much cheaper casting, can also add regen to the skin line +1 per tier shaman get compressed buffs. bear = hp/str/sta, cat = agi/dex/cha, wolf = movement speed, maybe a small disease dd change up healing a bit druids get strong heals over time with a short duration that stacks with their other regen shaman get long heals over time but not much power clerics get a rune over time instead of heals over time. like x shielding every y seconds for z duration all without losing the generic healing lines (minor, lesser, etc) change up all summonable gear mages/necros/priests can summon more pet weapons with various dd elements. mages summoning fire/ice dd swords/maces, necros summoning poison/disease dd daggers/swords, cleric/pal undead dd hammer, druid summoned dd sword pet armor that starts as cloth and goes up to plate at 49. ac/hp/resists. +2 resist all does not sound like much for cloth but there are like 16 equipment slots. +6 resist all per piece for the plate tier would help pets out in fights necros can get their decayed armor line, wont be as strong as mages but still there | ||
#13
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![]() Illusion: Mummy.
Effect: Heal Over Time. Effect: -ve Charisma. Effect: slow movement. | ||
#14
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![]() they're asking if you want things like camera fixes or auto loot, not class changes
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#15
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![]() Quote:
__________________
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
#16
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![]() Devs: "we're trying to recreate the classic everquest expe..."
Players: "what about aerial dragon combat with rocket launchers?" | ||
#18
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![]() Quote:
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 52 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
#19
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![]() Quote:
People do not understand that by "fixing" design decisions of old games you end up with something different. Many of the lows in a game build its highs and if removed tend to make for a bland experience. This line of game design in modern games is also why many of us don't enjoy them as much. Yet the constant nagging is always there and it's why we saw Diablo 2 Ressurected go from a promised remaster to a pretty bland remake where they buffed "bad builds" or how World of Warcraft Classic got "Season of Discovery" which was utter dogshit. That's not to say that some things can't be changed but there's merit to the idea behind "no changes". My main gripes with P99 is just the client and lack of support and communication from the devs. A modern and stable client, devs who communicate what's in the pipeline (if anything at all) and a new fresh or merge whenever it's due would be nice. | |||
#20
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![]() Quote:
We could go on forever but yeah, be careful what you wish for. | |||
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