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#11
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EQ came at a time when the gaming industry was making MMOs that were designed to have no real objective except grinding. The monetization was based on building a large community that would play the game for a long time and pay via monthly subscriptions. This is, of course, completely out of style now and will probably never be made on the same scale again.
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Last edited by Sage Truthbearer; 02-17-2015 at 02:55 PM..
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