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#27
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Every class gains a decent bit by the end of Velious:
Warriors - Mobs hit so hard that defensive is require for tanking and ramp tanking Paladins - Defensive skill cap 10 months in, New Heals/Spells 2 months in, New HP buff SK - Defensive skill cap 10 months in, New Lifetaps/Spells 2 months in, New fast cast FD spell Rangers - Offensive skill cap increase 10 months in, New spells 2 months in, New group ATK buff Monks - Pulling becomes more crucial, also sone skill cap increases that they really shouldn't have gotten, monks stay OP Rogues - Sort of stagnate in Velious. May get some skill cap increases I forget Bards - Puretone disc + Occlussion ends up bringing more to barding on raids. Epic Trakanon becomes Triggerable late I think, so epic is more attainable. Also Deftdance is vastly underappreciated on a class that can mez, snare, and lull. Deftdance + CoTH allows you to do some incredible pulls. Wizards - 4-5 Months in Bane nukes are added. On a select few targets, a 2k unresistable nuke is incredible. They become top DPS more reliably when these come out. Wizard Epic is made easier after 4 months VS staff drops every time and on a 3 day respawn. Enchanters - Gift of Brilliance for more mana regen, a second mana tap. Less content is soloable on a chanter but they can still make most zones their playground. Raids have very little mezables content... So find a charmed pet or get used to buff botting. Magicians - Epic becomes more doable in Velious when magi has the earth staff. Beyond that though, you're just summoning mod rods and CotHing Necromancers - Really get the shaft. New Lich blows. Most other spells blow. You get access to some Regen items/clickies to allow for easier Demi Lich and you can maybe get Holgresh Elder Beads to Lifetap for continual demi Lich. Other than that, enjoy soloing in Cobalt Scar and certain areas of PoMischief. On raids you pet Attack and twitch Clerics - CH chain actually matters, so you go from needing 5~ on raids to needing 8-10. Aegolism is nice. Celestial Healing is nice also while it stacks with CE, and for leveling clerics. Druids - Protection of Glades for 6 mana regen that stacks with all, new 900 point heal, new remedy style 400 point heal, new ATK/AC/Fire debuffs, new indoor casting stun, new bear pet that has multiple utility purposes... Useless for DPS or tanking though. Druids also get the most useful BP Clicky - free group regen - Snare and Root stack after 1 month. Tracking becomes useful 4 months into velious. 4 months in Fay and VS are Triggerable for the hard epic pieces. Makes the epic far easier, coupled with snare/root stacking it's far more useful as well. Egress is indoor castable 6 months in. Kunark Evacs are castable from any zone 6 months in. It's a great druid expansion. Shamans - Don't even need anything in Velious, Slow/Malo alone could keep them relevant in groups even with 0 other spells. Velious adds Focus to limit number of buffs cast, Canni 4 comes in after 4-6 months. Primal Avatar for no reagent avatar after 8-9 months. Shamans will live in PoMischief, selling cards for ridiculous prices. Hope your DA Idols and Sky FD rings are prepped for the run! Of everyone, Necromancer, Magicians and Rogues gain the least in Velious. Druids and Wizards gain a lot. Warriors and Clerics become a lot more valuable simply due to the type of content on raids. Knights become better group tanks but most things if consequence will crush them still due to no defensive. Rangers get some increases but are pretty meh.
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