
05-17-2015, 12:33 AM
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Planar Protector
Join Date: May 2012
Location: Metropolis
Posts: 5,148
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Quote:
Originally Posted by andrew23
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Community... here's why...
1) Grouping begins early, and levels are slow. So time playing/meeting/building relationships is longer and has a long lasting "real" effect. A few days missed in WoW will have characters at such a level difference they will no longer group.
2) Players know their character and the world, and are willing to interact with other characters in it. You will find more interaction in buying an EJAC than you will find in a week of WOW. Unless you consider "gogogogogogogogogogo" interaction.
3) Difficult and rewarding. The slow progress and challenging mechanics have you coming back for more when you actually get somewhere. Because it feels like you've attained something, and you want to continue your legacy.
4) You can begin meeting/playing/working with end game players as early as level 46, which only promotes the team work mentality. Unlike other MMOs where anything less than MAX level and some drops is UNACCEPTABLE!
As far as "time consuming and life draining" comments, lets not be naive. Nerds dump TONS more time into WOW than they should. TONS of time into LOL, TONS of time into COD. Everquest doesn't require more time than any other video game. What everquest does require is a team player attitude and a level of focus that sadly most people don't have. So they claim it takes forever, but really... it only takes forever if you suck ass at networking, have no social skills, and lack the focus required to earn your keep.
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This is a really good post man.
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