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Old 03-04-2016, 06:47 PM
maerilith maerilith is offline
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Join Date: Jun 2014
Location: Uranus
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Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
This. Started out cool, but lack of dynamic meaningful castle building and interactions were the first disappointment.

Maintaining a keep was very shallow. I started to look at the mid-end game as shallow as a result. They should have gutted the Keep idea if they weren't going to flesh it out a little bit more. It was a tease that made you go hrmph that's it?

Does anyone here remember the game CASTLES II

https://en.wikipedia.org/wiki/Castle...e_and_Conquest

Still fun as fuck to play even in 2016 (its addictive as hell), and shows how PoE could have added a few functions for the roleplayers who wanted a little more strategy RPG involved in maintaining a Keep.

Brb checking my DOS BOX emu n loadin castles II.
Do you like get penalized if you don't even care about the keep?
 


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