Quote:
Originally Posted by nilbog
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Okay here are the confirmed rules so far:
Testing environment
zone: kael
pc: rallos zek ogre (dubious con)
Dragging my own corpse = no aggro
Dragging a corpse of someone who is kos in range of npc = aggro
Dragging a corpse of someone who is kos in range of npc while invised = no aggro
Dragging a corpse of someone who isn't kos (another dubious ogre) in range of npc = aggro
Initiating a corpse drag out of range of npc, leaving the corpse, then approaching the npcs = no aggro
Tested in great divide = no aggro
Tested in thurgadin = no aggro
Tested in icewell keep = aggro
So,
-Faction of corpse's player is irrelevant. Dragging corpses in zones where this rule exists equals aggro.
-Dragging your own corpse is safe.
-Dragging someone else's corpse out of range of npcs does not equal zone aggro. They must see you perform the action in aggro radius.
-Dragging someone else's corpse within range while invisible doesn't aggro. The npc must see through invis to aggro.
Remaining questions:
What all zones should this happen in?
Kael - yes
Thurgadinb - yes
I assume skyshrine, temple of veeshan, and plane of growth. How about plane of mischief?
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Bump.
I need to know what Velious zones should follow these rules. Below, I listed all the Velious zones for completeness, but zones where everyone is kos should not matter.
greatdivide =
no aggro
kael =
aggro
thurgadina =
no aggro
thurgadinb =
aggro
cobaltscar = ?
crystal = ?
necropolis = ?
eastwastes = ?
iceclad = ?
sleeper = ?
growthplane = ?
mischiefplane = ?
sirens = ?
skyshrine = ?
templeveeshan = ?
wakening = ?
frozenshadow = ?
velketor = ?
westwastes = ?