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Old 05-05-2017, 11:41 AM
loramin loramin is offline
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Quote:
Originally Posted by trite [You must be logged in to view images. Log in or Register.]
Server is full of non-classic features that have been deemed better by devs.
Oh really? Sure there are a few outliers like boats (which have reasonable explanations, like that boats are really F-ing hard to program apparently), but I'm curious to hear the list of non-classic features that this server is "full of".
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  #2  
Old 05-05-2017, 01:01 PM
Jaxon Jaxon is offline
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I wouldn't say that the server is "full of" unclassic mechanics by design, but there are a few here and there.

Roegan saying no to classic DA aggro dump despite overwhelming evidence.

Making necromancer lifetap spells unclassically resistable to fix an issue with Ivandyr's Hoop, an item that no longer has any raid relevance.

Classic pets that can dual wield 2H and weighted axes are deemed too OP for P99.

The hard-coded 25 mob ae limit was made more in the interest of balance and preventing server disruption than classicness.
Last edited by Jaxon; 05-05-2017 at 01:04 PM..
  #3  
Old 05-05-2017, 09:15 PM
XeroKill XeroKill is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Oh really? Sure there are a few outliers like boats (which have reasonable explanations, like that boats are really F-ing hard to program apparently), but I'm curious to hear the list of non-classic features that this server is "full of".
How about FTE messages, and GM enforced raid scene, and lawyerquesting, and variance, and five years of Kunark stagnation, and...

The point is that the "Not Classic" argument is old, hypocritical, and only trotted out in defense of unpopular decisions by the staff regardless of whether or not it is true to the spirit of the server. Either everything is classic, or this argument is null. The second the devs made one unilateral decision for the sake of the current server, that tired line was rendered pointless and thus, even a single example of it is enough to counter your claim.
  #4  
Old 05-05-2017, 11:16 AM
syztem syztem is offline
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Just grinding the sentinels ALONE will take you max kos to ally in roughly 4-5 hours(did this solo as a rogue). I understand they give roughly same hits as the giants in GD etc and kael, but that lieutenant, surveyor, overseer, tox/escorts all give anywhere from like 15-50 per kill. Which understandably they are more difficult. But considering stuff like vindi/statue/KT only gave around 100 faction is pretty weak, thats like killing 10 giants out on the wall in WL.

I have parsed from max kos to ally++ 3 times on my rogue, first time was purely sentinel grind, no kael hits no kael boss hits and thats where i got the #/hrs spent. second time I mixed in some surveyors/overseers/lieutenants etc maybe a few toxx hits but not many. and my total kill count was about 50-60 less kills for the same faction.

Haven factioned numerous "new" toons who never took a CoV hit, jumping into a faction group or two where we sit at tox hill and pull all the sent/labourers/surveyor hut up, and just root or fear kite everything and burn it down with sheer rogue dps. I have got around 5-6 characters from mid scowl or low scowl to ally within 2hrs at max.

Even if they change, it will not be hard to grind the faction out unless they reduce it to like 3 faction per giant, which would be what nearly 3x less then current average giant kill?
  #5  
Old 05-05-2017, 01:07 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by syztem [You must be logged in to view images. Log in or Register.]
I have got around 5-6 characters from mid scowl or low scowl to ally within 2hrs at max.
Calling BS on this bro. But w/e guess you must get faction faster than me.

Even though I been in groups where we are waiting for spawns, meaning we wiping giants out so fast we got to wait for them to spawn.

Took me 5-6 hours in these types of faction grinding groups and I was taking characters there that had zero faction hits one way or the other.
  #6  
Old 05-06-2017, 01:47 PM
syztem syztem is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Calling BS on this bro. But w/e guess you must get faction faster than me.

Even though I been in groups where we are waiting for spawns, meaning we wiping giants out so fast we got to wait for them to spawn.

Took me 5-6 hours in these types of faction grinding groups and I was taking characters there that had zero faction hits one way or the other.
I don't know if its true that certain diety's start at a higher/less scowl rate or what not, but 2 hours to ally(NOT MAX ALLY) is not bullshit, its easily done. Respawn is about what 6 1/2 minutes 7 minutes max? there is approx 8 sentinels on the wall + 2 the at the entrance, there is i think 5 + surveyor in hut. Then there is 4 labourers + lieutenant, and i THINK 4 Escorts, 2 of the golden tox giants. thats roughly 26 giants every 6-7 minutes. Almost everything dies nearly instantly once everyone gets there hit in, the tox giants take a bit more work but they still die anywhere from 20-40 seconds since escorts can be assassinated.

[Sun Apr 16 11:42:34 2017] Wuoshi glares at you threateningly -- what would you like your tombstone to say?
[Sun Apr 16 12:03:01 2017] Wuoshi looks your way apprehensively -- what would you like your tombstone to say?
[Sun Apr 16 14:01:36 2017] Wuoshi kindly considers you -- what would you like your tombstone to say?

obviously not <2hrs but that was on a level 44 mage which a necklace click put me just into warmly // and not keeping everything down quick enough, this ones a bit older and i was max ally by time I noticed and ran to wuoshi anyway for the con. so thats about 2hrs from amiable. It is not unreasonable to believe that mid/low scowl to amiable only takes about 45 minutes or ~10 waves of kills if you pull everything.

[Thu Dec 10 20:43:25 2015] Wuoshi judges you amiably -- what would you like your tombstone to say?
[Thu Dec 10 20:58:17 2015] Wuoshi kindly considers you -- what would you like your tombstone to say?
[Thu Dec 10 22:49:46 2015] Wuoshi regards you as an ally -- what would you like your tombstone to say?


5-6 hours would be from max kos, with not getting every single hit especially the ones that apparently give larger hits ie lieutenant, surveyor/tox/tome/overseer on spawn or simply slow kill/pull.
  #7  
Old 05-06-2017, 02:52 AM
shuklak shuklak is offline
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This server is so classic all you gotta do is log in and see it.

Beating the point with words is like convincing someone the sky is brown.
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  #8  
Old 05-06-2017, 03:40 AM
Jimjam Jimjam is offline
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Faction being a ball ache to accrue is part of the velious game design, and is a balance to the powerful items that can be quested.

Being able to circumvent this timesink bloats the game with overgeared characters and cuts out decisions on whether or not it is worth engaging factioned mobs.

This is a needed change and will keep the true-blue server fresher when it is released.
  #9  
Old 05-06-2017, 01:32 PM
syztem syztem is offline
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Just make another toon, I have 1 primal rogue geared out to be negative CoV faction. And I have a second primal rogue equally as geared, to fight with CoV faction for pvp. Solves all the issues, don't have to re faction every dozekar loot etc.
  #10  
Old 06-11-2017, 03:49 PM
Kelor Kelor is offline
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Bump need more at WL.
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