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Old 07-01-2013, 02:50 PM
nilbog nilbog is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I have been trying out a necro and aside from the fact that I have yet to get a single group invite over 3 levels I've been doing ok. However, I have noticed that Rest the Dead has an insanely high critical resist rate compared to what I am used to on an Enchanter. Unfortunately this is not easy to parse from logs but I would guess about 75% of resists are critical. Basically I've gotten to the point where any time I get a critical resist I automatically FD. If I had to guess, I would bet that necromancer lull is charisma dependent and probably should not be.
I will look into seeing if necromancers are affected differently than other folks, but fails should be common.

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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
i mained a cleric on live, i used to lull/pacify/whatever everything. hard resists were seldom.
Past 2002, it worked, sure. Before that, it did not.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Go try on eqmac pal
eqmac is Planes of Power era and should have no aggro for their lull/pacify spells.


Here is a thread with older debate and various links.
http://www.project1999.org/forums/sh...5&postcount=17
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  #2  
Old 07-01-2013, 06:05 PM
kaev kaev is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
...

Here is a thread with older debate and various links.
http://www.project1999.org/forums/sh...5&postcount=17
Heh, read that thread & links. No wonder I don't recall using Lull-line with my Paladin in the classic days on live, probably supressing bad memories of trains from hell and wiped xp groups.
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  #3  
Old 07-02-2013, 01:42 AM
Danth Danth is offline
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Nah, by the time you got into grouping you already knew not to use those spells. Long and the short of it was they effectively just didn't work (maybe once in a blue moon) with Harmony being a major (and outdoor-only) exception. Hence why feign pulling and use of enchanters was the norm. I played a Paladin for a good many years, and I well remember both the lull line's uselessness and it's later revamp into overly good functionality--then, as a Paladin, the annoyance of never getting an upgrade to "Pacify."

I can't speak for the Necromancer undead lull spells, but I've no particular memory of them using such spells much.

Danth
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Old 07-02-2013, 03:04 AM
Splorf22 Splorf22 is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I will look into seeing if necromancers are affected differently than other folks, but fails should be common.
I don't think Necromancers are affected differently. I think they are affected exactly the same, and I wonder if that is accurate. It's not really an effectiveness issue because even with 75% critical resists you can FD and try again which is not an option for an enchanter. It just doesn't really make sense to me that necromancer lull would have charisma based failure, but I didn't post any evidence, just a gut feeling.

On Loraen (with 225ish charisma) I would guess that Lulling a L50 mob I would get about 50% resists (compared to like 5% resists for normal spells) and of those resists about 5% would be critical resists.

I know Xornn says Lull is worthless in his enchanter guide but a) he ran around with 100 cha and b) he didn't have a WC cap in case of an ugly critical resist. IIRC there was a post where someone (Giegue?) posted evidence from ~2000 that Lull worked pretty well but my search foo is sucking tonight and I can't find it.
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  #5  
Old 07-02-2013, 08:10 AM
falkun falkun is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I know Xornn says Lull is worthless in his enchanter guide but a) he ran around with 100 cha
I'm pretty sure all non-bard lulls are CHA based, which means Xornn's advice would be applicable for your necro.
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