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#1
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Also, there are still cases of mobs that just plain hit for too much, albeit mostly at low-mid levels. Between that and combat generally still acting a little wonky, with an added dash of charm itself probably being modeled on the generous side, you have a recipe for charmed NPC's dominating.
I suspect many of P1999's combat-related oddities stem ultimately from EQ Emulator being based on a version of EQ from after the great combat revamp of circa 2004. Danth | ||
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Last edited by Danth; 07-02-2013 at 01:52 AM..
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#2
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Charm resist/duration was nerfed on P99 pretty extensively, I do feel devs got that part correct. What could still be off is AC/ATK/DMG calculations. Loraen has already posted how little difference in NPC melee damage is made by increasing AC by 400, which shouldn't be the case. I don't know if its clothies getting hit for too little or plate getting hit for too much, but I don't think the damage calculation considers AC accurately.
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