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#11
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AC is incorrect here, and I'm really curious to see how it will work with velious
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#12
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Nirgon: I don't have live experience, but I know charming on p99 and I wouldn't say it is overly reliable *unless* you have tash and malo on the mob, which to me suggests a resist check problem more so than a charm is OP problem. A druid-tashed rat or monkey will often enough result in a fast charm break, less so if care is taken to charm a lower level pet. When I solo'd fear on my druid I could kill 51+ mobs with a charmed pet, but as I recall charm broke enough times and I had to wc cap or die. And charming a 51+ mob in fear/hate (aside from being foolish due to summons on pet breaks) will result in notably shorter charms compared to charming a 49 or 50 pet (level 60 toon).
I think the post Lor made a while ago about ac on a war vs enc show'd conclusively that the problem is pretty big, though I have no clue how to fix it. | ||
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#13
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Found awhile ago that the STR to ATK formula is not right here. It should only grant an efficiency-ATK bonus after it breaks the 75 point mark. floor((STR * 2 - 150) / 3) As for the Armor Mitigation and Avoidance for NPC's this is kind of difficult. NPC Avoidance is fairly easy as all it relies on is the NPC's Defense Skill and Agility. NPC Mitigation is difficult to determine what was actually used for this value. My best guess is that the NPC would have used the AC Hardcap determined by their level. This is from my other thread on Armor Class but I have found out a lot of stuff on there is wrong. The hardcaps for Mitigation AC based SOLELY on gear are close though (There is no hardcap on Spell or Class Bonuses). Melee (non casters) 60 - 289 59 - 275 58 - 261 57 - 247 56 - 233 55 - 219 54 - 205 53 - 191 52 - 177 51 - 163 50 - 149 or 50 - 160 40 - 119 or 40 - 130 30 - 89 or 30 - 100 20 - 59 or 20 - 70 10 - 29 or 10 - 40 1 - 2 or 1 - 10 Caster (Nec/Wiz/Mag/Ench) 60 - 385 59 - 366 58 - 348 57 - 329 56 - 310 55 - 292 54 - 273 53 - 254 52 - 236 51 - 217 50 - 198 40 - 158 30 - 118 20 - 78 10 - 38 1 - 2 + Monk Bonus for Mitigation + Iksar Bonus for Mitigation + Rogue Bonus for Mitigation + Spell Bonuses I have no idea how they determined the Avoidance and Mitiation AC for NPC Bosses above Level 60. Possibly could have used straight level for Avoidance (disregarding a 255 cap on Avoidance), but I doubt this because I think hit % stayed the same no matter level of the NPC. Mitigation could have used higher values such as below or possibly even doubling or tripling the hardcap. 60 - 289 61 - 303 62 - 317 63 - 331 64 - 345 65 - 359 66 - 373 67 - 387 68 - 401 69 - 415 70 - 429 | |||
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Last edited by Treats; 07-01-2013 at 11:31 PM..
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#14
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Also, there are still cases of mobs that just plain hit for too much, albeit mostly at low-mid levels. Between that and combat generally still acting a little wonky, with an added dash of charm itself probably being modeled on the generous side, you have a recipe for charmed NPC's dominating.
I suspect many of P1999's combat-related oddities stem ultimately from EQ Emulator being based on a version of EQ from after the great combat revamp of circa 2004. Danth | ||
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Last edited by Danth; 07-02-2013 at 01:52 AM..
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#15
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Charm resist/duration was nerfed on P99 pretty extensively, I do feel devs got that part correct. What could still be off is AC/ATK/DMG calculations. Loraen has already posted how little difference in NPC melee damage is made by increasing AC by 400, which shouldn't be the case. I don't know if its clothies getting hit for too little or plate getting hit for too much, but I don't think the damage calculation considers AC accurately.
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#16
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"AC: 1053 Max: 140 (10.0%) Min: 32 (15.7%) Avg: 79. AvgDI: 80. PredDI: 86. Z: 0.43 ATK: 1857"
"AC: 1016 Max: 140 (8.0%) Min: 32 (22.7%) Avg: 76. AvgDI: 84. PredDI: 86. Z: 0.41 ATK: 1725" "AC: 960 Max: 140 (12.1%) Min: 32 (18.2%) Avg: 83. AvgDI: 86. PredDI: 86. Z: 0.47 ATK: 1807" "AC: 874 Max: 140 (24.7%) Min: 32 (8.6%) Avg: 91. AvgDI: 81. PredDI: 86. Z: 0.55 ATK: 1944" "AC: 1040 Max: 325 (42.3%) Min: 110 (3.8%) Avg: 253. AvgDI: 207. PredDI: 218. Z: 0.66 ATK: 3103" "AC: 1040 Max: 217 (48.6%) Min: 110 (0.0%) Avg: 192. AvgDI: 169. PredDI: 164. Z: 0.77 ATK: 4515" "AC: 1040 Max: 325 (50.8%) Min: 110 (0.0%) Avg: 274. AvgDI: 220. PredDI: 218. Z: 0.76 ATK: 4348" "AC: 1060 Max: 217 (41.7%) Min: 110 (0.0%) Avg: 186. AvgDI: 164. PredDI: 164. Z: 0.71 ATK: 3693" "AC: 680 Max: 140 (19.6%) Min: 32 (7.8%) Avg: 89. AvgDI: 81. PredDI: 86. Z: 0.52 ATK: 1427" "AC: 593 Max: 140 (20.5%) Min: 32 (9.4%) Avg: 93. AvgDI: 87. PredDI: 86. Z: 0.56 ATK: 1360" "AC: 702 Max: 140 (18.8%) Min: 32 (14.1%) Avg: 87. AvgDI: 84. PredDI: 86. Z: 0.51 ATK: 1443" "AC: 515 Max: 140 (23.3%) Min: 32 (10.3%) Avg: 93. AvgDI: 86. PredDI: 86. Z: 0.57 ATK: 1184" Those were my results vs the undead foreman with Liia/Qelen BP healing me. The last four (with substantially lower AC) are Loraen, Sakuragi can't even get under 720 displayed AC while naked. So you can see that Loraen gets hit for about 90 on average and Sakuragi about 80. This doesn't mean that Loraen is a good tank though, because he gets hit by about 70% of the swings while Sakuragi got hit about 45% of the time.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#17
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I gotta tell you man, people didn't charm shit unless it was green at 40+ on live. That means in seb or otherwise. I've also played a 60 enchanter here pretty extensively and gotta tell you about this charm problem, it turns the enchanter into a god compared to others. My charmed dar knight with mage swords out parsed a decked out 60 monk, I kept the group hasted/claritied/group MR'd and had 1-3 mobs cc'd no problem at a time. No enchanter was doing all the dps with something charmed like this with enough mana to do all of the above listed.
Charming something in fear/hate was completely pointless. They've definitely hit the nail on the head here making mobs more resistant but.. druids charming shiverbacks for regular duration (tashed/malise'd or not) ain't right bros. Side note regarding planar npc resists: I was around during the time where the great complaints about mage/necro pets (esp necro pets with fs daggers) on planar raids existed and when mana stones were usable there. Iirc the -10 resist modifier and then ice comet was added to wizards and was barely enough to make us competitive with mage/necros on planar mobs. I could drop my 4 ice comets and maybe get a few partials on it as a lvl 50 with a rather rare full hit. At 60 this greatly improved even without lures (I'd sunstrike shit then, for a rare resist, occasional partial and suprisingly high chance at full dmg), but even at 52 I wouldn't dare use anything outside lure of frost on the planar side. | ||
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Last edited by Nirgon; 07-02-2013 at 12:19 PM..
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#18
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NPC and PC hits should probably be more normally distributed, with npc's having local maxima at min hit and max hit.
PCs should be similar, with the mean being weapon damage x 2 + damage bonus and slight peaks at min and max hit. NPCs here hit max or near max all the damn time on other npcs, it doesn't look very normally distributed. | ||
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#19
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 07-02-2013 at 01:58 PM..
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#20
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Having a dar knight charmed, even at 255 CHA for more than 4 minutes is crazy. I think its more to do with the resists than with the CHA duration. IE: Huggie I think it was came by the necro guardian house and saw me with said charmed dar knight and was like seriously how the hell do you have that thing charmed that long. To which I responded, yes this is not classic. However! I think with high CHA the values are rather close but again, full duration charms for druids in plane of fear are just crazy. Highly resistant mobs should be just that and break charm very easily. In seb on a 60 wizard I can spam root without resist really ever on a krup or illis knight here. On live, bok and above would definitely get fairly regular resists on root. At 57 I solo'd seb entrance with my wizard epic on live and based on my experience here on a 60 wizard, I noticed 2 things: 1. I didn't regularly resist force shock type spells NEARLY enough (140+ magic from a blue con source, it should literally not land once) and cold nukes from shamans and fire nukes from wizards even at 180ish range were hitting for quite a bit (even back to back to back full damage hits) whereas at that resist range from a blue con caster on me should rarely if actually ever land one of those spells on me. 2. Root landed every single time I casted it on blue cons. I stand by this as something I do exactly remember as I did it for many hours, across many weeks in my playing and have in fact tested it here. I further stand by my assertions on Sirran being dictated here and that mage sword procs need to go away in this time line based on the facts that we should be at END (last day) of Kunark on our time line and SK bash for epic and mage sword proc on unsummoned from pets fix was in in the same patch. That's all for today~ PS: Shit is getting classic from the recent wave of fixes I saw which does indeed include Sirran. Let's tie up mage sword procs + necro heal retro being dispellable. | ||||
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Last edited by Nirgon; 07-02-2013 at 02:07 PM..
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