Look, it's a lot of fun playing enc with super strong pets. But charm doesn't break enough. I played a rogue and my perma partner was one of our servers top enchanters. I made him charm in seb, even tho it broke all the time. I made him haste it and i'd give it proc weapons and the whole 9 yards. I kept -mr gear to give pets, etc. Nirgon is 100% right, resists are out of whack. A level 60 should basically resist almost all spells from npcs in seb, especially ones with a double resist check, while simultaneously having very few resists on your own spells. Myconid resist is too high btw (slow wasn't that hard to land at 60).
We *loved* dire charm, because it kept him from running lom charming all the time. My level 28 enchanter can keep a level 26 perma charmed without issue, that is not at all classic.
Charm like other check by tick spells should not last nearly as long as it does. Maybe one of the reasons is that on live, npcs and pcs had an innate 5% chance to resist/land any spell as long as the target wasn't immune. Perhaps that's why charm durations average out so high here.
|