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#11
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![]() A good point.
There's too much hand-holding in more modern games! /edit another thing we've noticed that some of the maps are a bit wrong. Inside towns seems fine, and Qeynos hills was fine too. But Nektoulos Forest is waay off. I've stood on the bridge across the river and looks at the map -- it showed me as being a long way from the bridge. Doesn't matter though, I mostly go by /loc anyway. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Playbus; 07-24-2010 at 06:53 PM..
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#12
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![]() There is a fix for the Nektulos map somewhere around here. I haven't downloaded it myself even, but... I know it's out there.
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<No Rez Necessary>
Hardcore Permadeath Pepperjill, 48 Cleric Flowerpot, 46 Druid (dead) Parlor, 36 Enchanter | ||
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#13
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![]() Nektulos is the only map I've noticed so far that's completely off. But...we're not supposed to have maps anyway so it's just as well, I suppose.
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#14
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![]() Quote:
Nektulos is wrong because it was revamped from the version you see in-game. Titanium by default loads a non-classic Nektulos forest. This is why it is included in the setup steps to revert it to classic. | |||
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#16
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![]() Slap everyone who is doing the bad corpse art. Catarrh.
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#17
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![]() Well we don't just go around deleting every corpse in a zone and stuff...
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#18
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![]() Quote:
edit: To a lesser extent, it's also used for saving no-rent items, like mod-rod and dimensional bags for monks | |||
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#19
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![]() I never really noticed it too much until I stuck my nose into Mistmoore... Looked like something out of 300.
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Raell Kromwell
Aei' Desis (R.I.P.) Xegony | ||
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