Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 11-11-2013, 03:55 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
one account per ip/mac address w/e

one team per account

pras
yissss

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
flying saucer is classic, Rodcet Nife follower here, u mad?

clearly never been to qeynos.
Samwise knows his stuff. He is going to be the next hobbit god in the next EQNEXT game.

*** I would like the idea of having unicorn mounts for only the good team in order to balance things a bit.
Last edited by runlvlzero; 11-11-2013 at 04:03 PM..
  #42  
Old 11-11-2013, 04:18 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
instead of having neutral/evil shared cities for shaman purposes.... just allow Halflings to be Shamans. [You must be logged in to view images. Log in or Register.]
While it might solve some problems to open new race/class combos it creates enormous differences with the classic game and presents programming challenges. GMs/trainers/spell vendors, newbie quests, etc. Not to mention modification of lots of items that may be shaman only but only include ogre/iksar/troll/barb as usable racially. It just seems like a ton of effort to add this in without a template to build off of (like halfling rangers/paladins for example, or gnome SKs).
  #43  
Old 11-11-2013, 05:02 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Create a character /jointeam 1 or /jointeam 2 or /jointeam 3.

Problem solved. Thank me later.
__________________
  #44  
Old 11-11-2013, 05:09 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,186
Default

Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Create a character /jointeam 1 or /jointeam 2 or /jointeam 3.

Problem solved. Thank me later.
so basically red99 with 3 hard coded guilds. the difference in teams will be what?
__________________
Current Games:
Naw
  #45  
Old 11-11-2013, 05:16 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
so basically red99 with 3 hard coded guilds. the difference in teams will be what?
Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
teams 99 and its staff do not revolve around aiding nilly for potential merge complications nor for providing a more beneficial rule set for you, or one that is more to your liking.
Last edited by Lowlife; 11-11-2013 at 05:20 PM..
  #46  
Old 11-11-2013, 05:22 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
so basically red99 with 3 hard coded guilds. the difference in teams will be what?
Thats just it genius - there is no fucking difference except people within a guild (team) have protection from players on that team... and of course when a small sect within that team decides they want to run the show, the rest of that team gets cut out and forced to use blue mechanics to compete.
__________________
  #47  
Old 11-11-2013, 05:26 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,186
Default

u kinda belong to a zerg, not sure you realize how blue you are

your lack of pvp experience showd
__________________
Current Games:
Naw
  #48  
Old 11-11-2013, 05:30 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,186
Default

i think players should be on the teams server round table, they are the ones playing after all and have the most pvp experience
__________________
Current Games:
Naw
  #49  
Old 11-11-2013, 05:48 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
remove all shared cities, except freeport.

Let freeport be the wildcard-riots in the streets-scum bag city where neutral necros and evil bards come from etc
If you do that, how do you have Shaman on both good and newt teams?
  #50  
Old 11-12-2013, 06:48 PM
Ebony Ebony is offline
Aviak


Join Date: Jan 2013
Location: Trakanon's Secret Hideout
Posts: 89
Talking

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
instead of having neutral/evil shared cities for shaman purposes.... just allow Halflings to be Shamans. [You must be logged in to view images. Log in or Register.]
Yes, that could work also if the devs like adding classes to races better.

If the Devs don't mind adding a couple classes to more races & we knew we'd have the Pop for a 4 teams server...

A Hard Coded Tallon Zek/Vallon Zek server with better Class Balance among teams would be AWESOME!

Human Team is good as is with all classes

Add Gnome SK, Gnome Monk, Halfling Bard & Halfling Shaman to Short

Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves

Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.

That would be a Really Fun server! [You must be logged in to view images. Log in or Register.]
__________________
Ebony - <Serenity>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:09 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.