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#91
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#92
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Need to just charge a subscription to engage raid mobs. All problems solved. lol.
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#93
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After reading it again, this seems to push the need to poopsock as logging in alts wont work as well.
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#94
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I'm sure FE/TMO would just camp all their alts right at the orb and try and train around to get a coh mage up, so under pure variance I don't think its that amazing (although a step in the right direction for sure). But if you combine this with repops then it's gold.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#95
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#96
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#97
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I think it's better if you guys continue to work on a player solution that benefits everyone.
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#98
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We have had ideas, but its tough to know what would be easy or difficult to enforce based on the staff. For instance, my idea of a weighted point based system seems like it would be easy to police itself, and anyone who isn't in TMO seems to like the idea. Would such a plan be difficult for the staff to enforce? Its the easiest method I could come up with that would benefit more than two guilds.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#100
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First suggestion ive read that actually seems like it could work. It would slow down spawn time to engage time, and allow more guilds the chance to mobilize. Due to the number of see invis in basement and the fact that mages wouldnt be able to just coth people down within seconds it would be an interesting experiment to say the least. Why not just implement it for a month, see how it works and use that time to gather data and community input. If it does not seem to work, no harm no foul, remove the code and return to the brainstorming
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