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  #91  
Old 12-28-2013, 11:09 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
My biggest problem with the idea is that it encourages poopsocking. So I would add 'all characters with xloc < -200 && yloc < -1400 have evacuate cast on them'. This ends up being everything past the juggs fort.
People would just find the closest safe poopsock location.
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  #92  
Old 12-28-2013, 11:10 PM
Rogean Rogean is offline
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Need to just charge a subscription to engage raid mobs. All problems solved. lol.
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  #93  
Old 12-28-2013, 11:10 PM
Garguren Garguren is offline
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After reading it again, this seems to push the need to poopsock as logging in alts wont work as well.
  #94  
Old 12-28-2013, 11:14 PM
Splorf22 Splorf22 is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Yea, I see this as a giant cluster fuck of trains that will also likely murder all xp groups
It's hard to see how they'd train a group in the disco. About the only 'normal' camp that would have issues would be the spore king.

I'm sure FE/TMO would just camp all their alts right at the orb and try and train around to get a coh mage up, so under pure variance I don't think its that amazing (although a step in the right direction for sure). But if you combine this with repops then it's gold.
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  #95  
Old 12-28-2013, 11:14 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Yea so you guys have already seen all the problems with that plan, so I'm gonna go back to my code cave.
I think it's a good idea if you can find a way to cut any loopholes
  #96  
Old 12-28-2013, 11:15 PM
Splorf22 Splorf22 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
People would just find the closest safe poopsock location.
Well it should be possible to at least make that closest safe poopsock location up at NG, which isn't really much closer than the zone in.
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in words of anal fingers, just a filthy spaniard
  #97  
Old 12-28-2013, 11:15 PM
Rogean Rogean is offline
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I think it's better if you guys continue to work on a player solution that benefits everyone.
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  #98  
Old 12-28-2013, 11:17 PM
Yinikren Yinikren is offline
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We have had ideas, but its tough to know what would be easy or difficult to enforce based on the staff. For instance, my idea of a weighted point based system seems like it would be easy to police itself, and anyone who isn't in TMO seems to like the idea. Would such a plan be difficult for the staff to enforce? Its the easiest method I could come up with that would benefit more than two guilds.
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  #99  
Old 12-28-2013, 11:18 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Well it should be possible to at least make that closest safe poopsock location up at NG, which isn't really much closer than the zone in.
This ^^
  #100  
Old 12-28-2013, 11:18 PM
cyryllis cyryllis is offline
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First suggestion ive read that actually seems like it could work. It would slow down spawn time to engage time, and allow more guilds the chance to mobilize. Due to the number of see invis in basement and the fact that mages wouldnt be able to just coth people down within seconds it would be an interesting experiment to say the least. Why not just implement it for a month, see how it works and use that time to gather data and community input. If it does not seem to work, no harm no foul, remove the code and return to the brainstorming
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