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  #21  
Old 01-01-2014, 09:32 AM
Iliilliill Iliilliill is offline
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not repealed until Luclin sometime?

http://www.tski.co.jp/baldio/patch/20020724.html

OP try the search function before making 3 threads about it.
  #22  
Old 01-01-2014, 11:44 AM
Ele Ele is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Also, someone correct me if I'm wrong, but spell damage from DoTs being displayed in the client wasn't even in at release. It was added some time after.
Yes, those messages should get the boot.

June 2003
http://www.tski.co.jp/baldio/patch/20030611a.html
"Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive.

Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster every time it does damage. These messages can be filtered in the Options window."
  #23  
Old 01-01-2014, 11:58 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Yes, those messages should get the boot.

June 2003
http://www.tski.co.jp/baldio/patch/20030611a.html
"Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive.

Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster every time it does damage. These messages can be filtered in the Options window."
Nilbog hates classic:

http://www.project1999.com/forums/sh...ad.php?t=65504

It doesn't really make sense to me. Seeing as how 0 classes get a new DoT spell in Velious.
  #24  
Old 01-01-2014, 12:30 PM
Ele Ele is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Nilbog hates classic:

http://www.project1999.com/forums/sh...ad.php?t=65504

It doesn't really make sense to me. Seeing as how 0 classes get a new DoT spell in Velious.
A couple classes get new dots, albeit mid level ones:

Clerics: Turning of the Unnatural
Necros: Chilling Embrace
  #25  
Old 01-01-2014, 12:44 PM
Daldaen Daldaen is offline
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Ah I must have skipped over those but really... very inconsequential spells and you just have to check them once.
  #26  
Old 01-01-2014, 12:52 PM
Laok Laok is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Why would you dot a mobile mob anyway? You have root that allows you to sit and med too; without all the running around at that.
Because it's safer to snare and kite than root and have it break when it wants to?

I don't remember this nerf happening till much later, at least for bards. It was added to discourage swarm kiting IIRC, but in classic, Bard DoTs (which only last 3 ticks) weren't nerfed on moving mobs (again, based on my recollection). I'm looking through Lucy, but that only goes back to '02
  #27  
Old 01-01-2014, 01:09 PM
Crusader Crusader is offline
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I have further questions about the patch notes...Evidently the 18 sec rule is controlling on the amount of damage the DoT does. So, if you run/kite for 15 secs, then root the mob for the remainder of the fight, supposedly the damage is actually increased over what it would be normally...but if the root breaks after 3 secs the damage somehow reverts to normal damage...but if it breaks after 6 secs and the mob runs it suddenly reduces, unless the mob is running away due to low health..at which time the damage after that becomes normal damage....(this is not what the damage messages indicate) and I believe this is why the run/kite rule was repatched at some point to eliminate this ridiculous damage computation. I do not remember any druid having to kite like this...and I was specifically attuned to DoT damage "adjustments" by Verant)
  #28  
Old 01-01-2014, 02:14 PM
Daldaen Daldaen is offline
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The 18 second comment is merely a balance concern.

IE This:

prenerf-DoT = 60s duration, 100 DMG a tick = 1000 DMG prenerf
postnerf-DoT = 60s duration, 120 DMG a tick = 1200 DMG postnerf

However if you kited for 3 ticks 120*2/3=80 = 1080 DMG postnerf
However if you kited for all ticks = 800 DMG postnerf

Not a perfect example but that is what it means.
  #29  
Old 01-01-2014, 02:47 PM
Derubael Derubael is offline
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Quote:
Originally Posted by Crusader [You must be logged in to view images. Log in or Register.]
I have further questions about the patch notes...Evidently the 18 sec rule is controlling on the amount of damage the DoT does. So, if you run/kite for 15 secs, then root the mob for the remainder of the fight, supposedly the damage is actually increased over what it would be normally...but if the root breaks after 3 secs the damage somehow reverts to normal damage...but if it breaks after 6 secs and the mob runs it suddenly reduces, unless the mob is running away due to low health..at which time the damage after that becomes normal damage....(this is not what the damage messages indicate) and I believe this is why the run/kite rule was repatched at some point to eliminate this ridiculous damage computation. I do not remember any druid having to kite like this...and I was specifically attuned to DoT damage "adjustments" by Verant)
Couple things to hopefully quell your concerns of our DoT system not being classic:

First, this post from Ele, who is amazing because he dug out the patch note when I was unwilling to do so:

Quote:
Originally Posted by ele
Yes, those messages should get the boot.

June 2003
http://www.tski.co.jp/baldio/patch/20030611a.html
"Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive.

Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster every time it does damage. These messages can be filtered in the Options window."
So the reason you probably don't remember it is because during classic (Release -> Velious and even in to Luclin), you couldn't even see how much damage your DoTs were doing per tick. You just had to guess and/or read the spell entry on one of the popular sites at the time.

Second, the damage done per tick by DoTs was not increased, the duration of the DoT was very slightly increased. Personally I think it was a silly way for the patch note to be worded, but w/e, we can't control that. The DoT would still do the same damage per tick (unless the mob was moving and not feared), it just lasted longer. This is absolutely classic and as I stated before, many people remember this change taking effect (including druids!).

To sum it all up, you can still snare kite as a druid. I see it happen all the time here on Project 1999, just like it did on live. Now here's something very classic that you used to see all the time on live Everquest:

Working as intended.

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