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Old 01-13-2014, 11:07 PM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
This is a really good point. Could either remove the bag limit from FFA/Class C mobs on repop or change it to 4.
you realize there's basically 9 possibly 10 guilds for Class R and 3 possibly 4 guilds that are in Class C, right? All depends on where Bob Guild Stands, and If FE/IB do their own thing and split up.

In retrospect, Class R is in the same boat as Class C..except Class R has MORE guilds in the mix than Class C.

I don't see the issue here.
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Last edited by Lostprophets; 01-13-2014 at 11:10 PM..
  #2  
Old 01-13-2014, 11:20 PM
Hitpoint Hitpoint is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
you realize there's basically 9 possibly 10 guilds for Class R and 3 possibly 4 guilds that are in Class C, right? All depends on where Bob Guild Stands, and If FE/IB do their own thing and split up.

In retrospect, Class R is in the same boat as Class C..except Class R has MORE guilds in the mix than Class C.

I don't see the issue here.
Well the issue is that mobs are divided by Class not number of guilds. We're not getting the guaranteed 33% Class C that was promised. It's actually way better for us if a repop doesn't occur and the mobs spawn normally.
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