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  #41  
Old 01-31-2014, 04:42 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
In offhand? I don't think that's right.
In off hand ratio is all the matters. No damage bonus in the off hand.

In the main hand for non-backstab attacks, a .5 ratio weapon with 30 delay will be noticably outperformed by a .5 ratio weapon with 20 delay due to the static damage bonus.
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  #42  
Old 01-31-2014, 04:57 PM
Shiftin Shiftin is offline
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There are certain resist sets where, with BIS max resist gear, I drop below 255 STR without a shaman w/ PE hammer around. That doesn't happen much anymore because VP, but if you REALLY want to look at it in context of raids, 100 HP is far less important that maintaining 255 STR in your resist gear, so let's not pretend that this is a materially 1 sided decision.
  #43  
Old 01-31-2014, 05:06 PM
Xelris Xelris is offline
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If you're distributing stats for the long term...

Kunark Era raiding:
Better off pumping 25 points into STR and 5 into STA, regardless of race. The more STR you get from single large sources on gear (Ragebringer, TBB, Gauntlets of Potence, etc) means the more resists you can stack without penalties. Being a barb means you've got that much less STR to worry about and can stack that much more resist gear without compromising, although really there is no "wrong" race.

Velious Era raiding:
Better off pumping 25 points into STA and 5 into STR because of how much stat gear there is which just so happens to carry both STR and resists. STA is the only stat that is hard to max out for most classes.

Race choice becomes tougher in velious as gnomes, thought to be the weakest race for this class, get some seriously awesome shit to contend with high barbarian/dwarven base stats and the halfling xp bonus. Or just go DE if you like looking swag all the time.

(edit) Finally, on the subject of autoattack damage, rogues should be doing more on auto-attack than most other classes because they are on a higher damage table, which on live looked like this during Kunark era:

Tier 1 (highest)
Rogue
Monk
Tier 2 (high)
Warrior
Ranger
Tier 3 (Mid)
Shadowknight
Paladin
Bard
Tier 4 (Low)
Shaman
Cleric
Dru
Tier 5 (Hahahaha)
Wiz/Enc/Mag/Nec

What this means is that a rogue with a 10/20 piercer at the same skill level as a warrior with a 10/20 piercer will do more auto-attack damage than the warrior, completely disregarding "bonus" hits like backstab and kick. It also means a rogue still does significant dps from the front, it's just not nearly as optimal as the rear. Also, that table takes a big kick from 59 to 60 for the top tier, though I'm unsure how much.

I believe during Velious or Luclin rangers were bumped up to Tier 1 tables (likely Velious), in addition to fixing their max skills.
Last edited by Xelris; 01-31-2014 at 05:19 PM..
  #44  
Old 01-31-2014, 05:41 PM
Tiggles Tiggles is offline
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As a halfling rogue with 5 points but into strength I have slotted BiS resist gear for every slot and I still "go over" 255 strength with a single shaman buff.

There is no better way to say that Stamina is the only stat that matters for a rogue when doing character creation.


A shaman gives +70 str not including getting Avatar or Primal Essence in a raid. Resists and HP are the only things that matter while raiding because you'll always have 255 str.

That being said I picked Halflings because they are the best because there hobbits it would be even easier as a dorf or barb.
  #45  
Old 01-31-2014, 05:48 PM
Tecmos Deception Tecmos Deception is offline
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<----- mad that he is put below the level of wis casters for autoattack damage.
  #46  
Old 01-31-2014, 05:53 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
In off hand ratio is all the matters. No damage bonus in the off hand.

In the main hand for non-backstab attacks, a .5 ratio weapon with 30 delay will be noticably outperformed by a .5 ratio weapon with 20 delay due to the static damage bonus.
Math is hard, but I'm guessing that it's possible for offhand delay to make a difference between 2 weapons with very similar ratios because of damage increments, rounding ... something.
  #47  
Old 01-31-2014, 08:30 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
Looks like a Chinese gentlemen getting electrocuted to me, played in reverse.
There are some people that are almost immune to getting electrocuted. I have a friend who can unscrew a lightbulb and stick his finger in it and not even feel a shock.

Years ago when I was starting as a mechanic the boss of the shop I worked at could lay his arms across the sparkplugs on a flathead 6 cylinder engine and kill it.

Some people can't feel shit I guess.
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