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  #71  
Old 04-26-2014, 12:51 PM
Frug Frug is offline
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Quote:
Originally Posted by JackFlash [You must be logged in to view images. Log in or Register.]
I don't agree with any of this log file parsing crap.
Not relevant.

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In the end it hurts the server.
Opinion.

Quote:
But, dead server is dead anyway.
Population numbers tend to disagree.

Quote:
Just a rotating list of 800-1200 people reliving a dream.
So either you're one of those, or you're an even worse sad little person coming to a forum about a game you don't play.
  #72  
Old 04-26-2014, 12:58 PM
tristantio tristantio is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
From a third party program standpoint, this is legitimate. Doesn't manipulate the client, just reads from log file. Not comparable to SEQ or MQ2 as it doesn't share those programs advantages. As I've stated previously, in most cases, so long as a program doesn't manipulate the client itself and is only reading from a log file, it can be used on this server.

From a classic standpoint, also legitimate. The technology to do this was clearly present at the time of Everquest's release.

Investigations GM gives it the thumbs up. Unless management chimes in and says otherwise, this is fine.*

*Project 1999 does not endorse and is not affiliated with www.ahungry.com or any of the programs or services contained within that site. Please always use caution when browsing the internet, and use any programs you find not hosted on www.project1999.com at your own risk. The statements contained within this post are only valid as they pertain to these programs not getting you banned on Project 1999 for their use.
Thanks for the thumbs up approval [You must be logged in to view images. Log in or Register.]
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  #73  
Old 04-26-2014, 01:05 PM
maurilax maurilax is offline
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Nice this is awesome trying it out today. no different than having the map up and doing /loc 100 times
  #74  
Old 04-26-2014, 01:24 PM
myriverse myriverse is offline
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Quote:
Originally Posted by Tarbos [You must be logged in to view images. Log in or Register.]
Correct me if I am wrong, but the maps you are using look like the in-game maps. Those did not exist back then. So, this is not classic, and you could not have done this back then, because you would not have the map to display your location on.
Parsing your locs from the logs, fine, but useless without a proper map to display your stuff on.

GJ anyways. But I would not use it for that reason.
There were websites that had maps this detailed back in the Velious era.

Quote:
Originally Posted by JackFlash [You must be logged in to view images. Log in or Register.]
In the end it hurts the server.
Not moreso than your brain. If you truly want classic, then forget everything you knew about the game after Dec 2000.

Otherwise? Meh.
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Last edited by myriverse; 04-26-2014 at 01:28 PM..
  #75  
Old 04-26-2014, 02:06 PM
Frug Frug is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
sure will, I only use wine myself [You must be logged in to view images. Log in or Register.]
can you detail how you run it? I'm getting the following under wine 1.7.11 on OSX:

Code:
wine ./p99-patcher.exe --eval "(p99-patcher:main)"
< wine ./p99-patcher.exe --eval "(p99-patcher:main)"
Expression unexpectedly false: win32-os.c:857
 ... VirtualAlloc(addr, len, (mem_info.State == MEM_RESERVE)? MEM_COMMIT: MEM_RESERVE, PAGE_EXECUTE_READWRITE)
     ===> returned #X00000000, 
     (in thread 00000000) ... Win32 thinks:
     ===> code 487, message => Invalid address.

 ... CRT thinks:
     ===> code 0, message => Success
ensure_space: failed to validate 536870912 bytes at 0x22300000
  #76  
Old 04-26-2014, 02:32 PM
Scrubosaur Scrubosaur is offline
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Great program! This is what EQ was about early on when people set up websites, built parsers, and created things that were not already in game. No one is forced to use this and there are no unfair advantages due to the fact that zone layouts don't change. Keep up the good work!
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  #77  
Old 04-26-2014, 02:38 PM
BigHurb BigHurb is offline
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nominate trist for most productive non staff member, give him a title pls
  #78  
Old 04-26-2014, 02:46 PM
SamwiseRed SamwiseRed is offline
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pretty good job but this already exists. some fags on red have been using it for a year or so.
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  #79  
Old 04-26-2014, 02:52 PM
BigHurb BigHurb is offline
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not totally like dis
  #80  
Old 04-26-2014, 03:26 PM
tristantio tristantio is offline
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Quote:
Originally Posted by Frug [You must be logged in to view images. Log in or Register.]
can you detail how you run it? I'm getting the following under wine 1.7.11 on OSX:

Code:
wine ./p99-patcher.exe --eval "(p99-patcher:main)"
< wine ./p99-patcher.exe --eval "(p99-patcher:main)"
Expression unexpectedly false: win32-os.c:857
 ... VirtualAlloc(addr, len, (mem_info.State == MEM_RESERVE)? MEM_COMMIT: MEM_RESERVE, PAGE_EXECUTE_READWRITE)
     ===> returned #X00000000, 
     (in thread 00000000) ... Win32 thinks:
     ===> code 487, message => Invalid address.

 ... CRT thinks:
     ===> code 0, message => Success
ensure_space: failed to validate 536870912 bytes at 0x22300000
Hi Frug, sorry I have not tested on OSX - under GNU/Linux I run EQ in wine and run this application directly with sbcl (Steel Bank Common Lisp - the back end to all this), via:

Code:
sbcl --eval '(ql:quickload :p99-patcher)'
You'll just have to "git clone" the github repo and make sure to install sbcl, probably through homebrew or whatever mac calls it if there is not a native binary on the SBCL site.

If I had a mac available, I could set up a single file download that you'd just click the native binary and run it, but unfortunately I do not [You must be logged in to view images. Log in or Register.] (the p99-patcher.exe includes the full SBCL runtime)
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