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#71
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#72
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__________________
Realtime auction logger: http://ahungry.com/eqauctions/
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#73
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Nice this is awesome trying it out today. no different than having the map up and doing /loc 100 times
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#74
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Otherwise? Meh.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||||
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Last edited by myriverse; 04-26-2014 at 01:28 PM..
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#75
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Code:
wine ./p99-patcher.exe --eval "(p99-patcher:main)"
< wine ./p99-patcher.exe --eval "(p99-patcher:main)"
Expression unexpectedly false: win32-os.c:857
... VirtualAlloc(addr, len, (mem_info.State == MEM_RESERVE)? MEM_COMMIT: MEM_RESERVE, PAGE_EXECUTE_READWRITE)
===> returned #X00000000,
(in thread 00000000) ... Win32 thinks:
===> code 487, message => Invalid address.
... CRT thinks:
===> code 0, message => Success
ensure_space: failed to validate 536870912 bytes at 0x22300000
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#76
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Great program! This is what EQ was about early on when people set up websites, built parsers, and created things that were not already in game. No one is forced to use this and there are no unfair advantages due to the fact that zone layouts don't change. Keep up the good work!
__________________
Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#77
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nominate trist for most productive non staff member, give him a title pls
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#78
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pretty good job but this already exists. some fags on red have been using it for a year or so.
__________________
Current Games:
Naw | ||
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#79
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not totally like dis
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#80
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sbcl --eval '(ql:quickload :p99-patcher)' If I had a mac available, I could set up a single file download that you'd just click the native binary and run it, but unfortunately I do not [You must be logged in to view images. Log in or Register.] (the p99-patcher.exe includes the full SBCL runtime)
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
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