Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-11-2014, 11:00 AM
Briscoe Briscoe is offline
Sarnak


Join Date: Aug 2012
Location: The Nameless
Posts: 492
Default

Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I know that Sakuragi was doing a MQ for monk epic and handed in the first part, and he received the monk epic. Oops.
I once received a SoulFire instead of the customer to whom I was selling the SoulFire MQ. I think this happened to Jygia once or twice, as well. This made for immediate laughs in guildchat since everyone saw Hayle's shout.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This won't work with our implementation.
I never tried the "water flask" clearing technique, but one thing I started doing for the last MQs I sold was to simply kill Brother Hayle and then do the MQ when he respawned. Of course, not all quest NPCs are so easily killed. And I've been told that killing a quest NPC still won't clear their "turn-in" table. I never accidentally received a SoulFire once I started killing Hayle, but this doesn't prove it one way or the other.
__________________
[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage.
  #2  
Old 05-11-2014, 11:01 AM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,390
Default

Quote:
Originally Posted by Briscoe [You must be logged in to view images. Log in or Register.]
I never tried the "water flask" clearing technique, but one thing I started doing for the last MQs I sold was to simply kill Brother Hayle and then do the MQ when he respawned. Of course, not all quest NPCs are so easily killed. And I've been told that killing a quest NPC still won't clear their "turn-in" table. I never accidentally received a SoulFire once I started killing Hayle, but this doesn't prove it one way or the other.
It is possible for turned in items to persist through an npc death as well. It depends on the script, and if those variables are cleared in the spawn script (Could vary among mobs).
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.